MAP21: Wrong Dimension (Interception)


Interception maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP21: Wrong Dimension is the twenty-first map of Interception. It was designed by Callum Guy Oliver (phobosdeimos1) and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 3:00.


Map of Wrong Dimension
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Take the far teleporter at the start. When you emerge, go north, and find the bright section of wall. Walk through it to find a super shotgun, a medikit, and a backpack. (sector 9)
  2. Head southwest from the previous secret, past the teleporter, then go through the wall to the northwest, where you will find a soul sphere, an energy cell pack, and shotgun shells. (sector 13)
  3. At the southernmost area of the map, go to the northwest and press the skull switch. Take the teleporter back to the previous area, then use the eye switch to reach the bottom part of the area. Look to where the BFG9000 is and you will see that the bars have been lifted. (sector 103)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:31.60 Zahid 2013-02-11 Plays back with intercep_old.wad
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.


Player spawns[edit]

This level contains twelve spawn points:

  1. facing north-west. (thing 17)
  2. facing south-east. (thing 26)
  3. facing south-west. (thing 37)
  4. facing east. (thing 46)
  5. facing west. (thing 62)
  6. facing south-east. (thing 77)
  7. facing south-west. (thing 89)
  8. facing north. (thing 101)
  9. facing east. (thing 121)
  10. facing north. (thing 124)
  11. facing south-west. (thing 158)
  12. facing south. (thing 174)


Map data[edit]

Things 235
Vertices 919*
Linedefs 978
Sidedefs 1250
Sectors 123
* The vertex count without the effect of node building is 849.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]