MAP22: 00shit1 (Slaughterfest 2011)

From DoomWiki.org

Slaughterfest 2011 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: 00shit1 is the twenty-second map of Slaughterfest 2011. It was designed by gggmork.

Walkthrough[edit]

Map of 00shit1, cropped to only show the playable area
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:25.97 Cacatou 2013-01-09 sf1122-125.zip
NM speed
UV max 5:46.23 Gggmork 2012-05-18 sf1122-546.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains only one spawn point, making it unplayable in deathmatch mode:

  1. facing west. (thing 836)

Statistics[edit]

Map data[edit]

Things 837
Vertices 607*
Linedefs 654
Sidedefs 1304
Sectors 183
* The vertex count without the effect of node building is 481.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]