MAP22: 108 Super Shotguns (POOGERS)

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POOGERS maps 21-30,36

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30,36)
Secret maps: 31 32 33 34 35

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: 108 Super Shotguns is the twenty-second map of POOGERS. It was designed by Spendoragon and uses the music tracks "Pandora Palace" and "Big Shot," both composed by Toby Fox for Deltarune, as well as "Dancing Mad," composed by Nobuo Uematsu for Final Fantasy VI, all sequenced to MIDI.

Walkthrough[edit]

Map of 108 Super Shotguns
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the water room to the east of the starting area, the blue skull key pillar counts as a secret. (sector 92)
  2. In the area with walkways over the flowing water, stay on the platforms and run and jump south. Press the switch and wait for the yellow skull key pillar to lower to get this secret. (sector 604)
  3. At the northwest end, the area with the red key and a box of shotgun shells counts as the secret. (sector 1156)
  4. In the room south of the hedge maze, once you open the three skull door, enter the teleporter behind it to enter a secret arena. The platform you teleport to has a rocket launcher and a megasphere. (sector 1842)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 20:10.49 Crusador560 2024-10-15 poogers22-2010.zip
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The data was last verified in its entirety on October 26, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing north. (thing 4025)
  2. facing north. (thing 4026)
  3. facing north. (thing 4027)
  4. facing north. (thing 4028)
  5. facing north. (thing 4029)
  6. facing north. (thing 4030)

Statistics[edit]

Map data[edit]

Things 4270
Vertices 15386*
Linedefs 16428
Sidedefs 24010
Sectors 2648
* The vertex count without the effect of node building is 14087.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]