MAP22: Atomic Garden (Plutonia 1024)

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Plutonia 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32 33

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Atomic Garden is the twenty-second map of Plutonia 1024: The Plutinya Experiment. It was designed by Ilya Lazarev (joe-ilya) and uses as its music track a MIDI version of "Junkhead" by Alice in Chains from Dirt, based on un42 and modified by 4mer for the Plutonia: Revisited Community Project. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Atomic Garden
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill one or two zombiemen in front of you, take the backpack and chaingun to your left then follow the walkway round (collecting a super shotgun on the east side as you go) until you reach a Hell knight guarding a skull switch. Press the switch then head back to the starting point, dodging fireballs from imps that have appeared on the outer islands, and walk through the wooden barrier that has lowered to enter the central garden. A group of cacodemons and knights will teleport to the nukage pool in the garden; use the megasphere, rocket launcher and plasma gun in this area to help you kill them, then go to the metal pillar in the north-west corner and press the gargoyle switch on its west side. This will raise a set of narrow steps on the east side of the garden, which you can run up to get the yellow skull key.

Open the yellow key door on the south side of the garden and kill one or two imps waiting behind it, then step through and proceed with caution - a group of revenants, imps and spectres are waiting round the next corner, and after those you will encounter chaingunners and an arch-vile protecting another skull switch. Press this switch to open a door on the west side and release another arch-vile (plus another spectre on Hurt Me Plenty skill level, and a demon on Ultra-Violence and Nightmare), then go through the door to end the level.

Other points of interest[edit]

Secrets[edit]

  1. Take the steps up to the yellow key, then use them to jump south over the rail. You will teleport to a berserk pack. (sector 14)
  2. Find a switch on the east side of the yellow key pillar, then run north-west to a lowered lift. Ride it up to get on the ledge nearby with a partial invisibility and a chainsaw. (sector 35)
  3. Press on the caged torch in the south-west end of the map, then return to the central garden to find an invulnerability in the south-east corner. (sector 100)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:46.34 Adolf Vojta (Gusta) 2014-09-26 py22-046.zip
NM speed
UV max 2:15.66 Bdubzzz 2021-12-30 py22-215.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 138
Vertices 787*
Linedefs 701
Sidedefs 1323
Sectors 101
* The vertex count without the effect of node building is 646.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]