This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
MAP22: Bone Dread is the twenty-second map of Interception. It was designed by Callum Guy Oliver (phobosdeimos1) and uses the music track " ". The par time defined in MAPINFO is 2:30.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Jump off the ledge at the start and go north to the room with the satyr switch. Press it to find a box of shotgun shells, shotgun shells, health bonuses, and a megaarmor. (sector 13)
- Jump off the ledge at the start and take the hall leading north and east to the lava. Follow the lava southward, then eastward through a wall to find numerous supplies. (sector 67)
- In the easternmost room, there are two spinal walls to the right side. Press on the right one to find a secret room with energy cells, shotgun shells, and a plasma gun. (sector 109)
- In the same room as the previous secret, an arch-vile was in an additional room to the south. Inside this room is another switch. Press it and return to Secret #1 to find you can access the megasphere and BFG9000. (sector 119)
- At the start, jump to the ledge to the south and walk through the wall to reach the megaarmor. (sector 158)
- In the southwesternmost room, press the satyr switch then go to the northeast corner for a backpack. (sector 174)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing south-west. (thing 3)
- facing east. (thing 45)
- facing north. (thing 46)
- facing south-east. (thing 47)
- facing north-west. (thing 48)
- facing north-west. (thing 49)
- facing south-west. (thing 51)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 994.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
2
|
Shotgun guy |
2 |
17 |
17
|
Heavy weapon dude |
4 |
22 |
22
|
Imp |
2 |
10 |
10
|
Lost soul |
2 |
16 |
16
|
Demon |
3 |
16 |
16
|
Spectre |
2 |
3 |
3
|
Revenant |
0 |
1 |
1
|
Cacodemon |
2 |
6 |
6
|
Pain elemental |
1 |
2 |
2
|
Hell knight |
1 |
4 |
4
|
Baron of Hell |
1 |
2 |
2
|
Mancubus |
1 |
3 |
3
|
Arch-vile |
1
|
Spiderdemon |
1 |
0 |
0
|
Cyberdemon |
0 |
1 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
18
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
16
|
Box of bullets |
3
|
4 shotgun shells |
24
|
Box of shotgun shells |
13
|
Box of rockets |
10 |
13 |
13
|
Energy cell |
5
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
18
|
Medikit |
11
|
Armor |
2
|
Megaarmor |
3
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
12
|
Health bonus |
11
|
Supercharge |
1 |
2 |
2
|
Megasphere |
1
|
Backpack |
1
|
Invulnerability |
1
|
Radiation shielding suit |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
7
|
Exploding barrel |
3
|
Teleport landing |
3
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]