MAP22: Broken Confluence Point (NOVA: The Birth)


NOVA: The Birth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: Broken Confluence Point is the twenty-second map of NOVA: The Birth. It was designed by Olivia Riley (Getsu Fune) and uses the music track from level 6 of Descent.


Map of Broken Confluence Point
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the first hall, when you reach the dead zombieman corpse, open the wall to find a soul sphere. (sector 34)
  2. After flipping the switch in the room behind the red door, instead of going back through the hellish region, run to the southeast part of the complex you are in. A compartment near the lounge area is open, with arch-viles or Hell knights (depending on your skill level) guarding a backpack, a megaarmor, a berserk pack, and boxes of rockets. (sector 226)
  3. After flipping the switch in the room behind the red door, return all the way to the starting room, which has expanded a bit. The area where the mancubi are located has some energy cells. (sector 298)


The player 2, 3 and 4 starts (Things 1, 2 and 3) have no flags set for any of the three difficulty classes, but because of special handling in the engine, they function normally in the level.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:51.46 Dylan Gill (TheV1perK1ller) 2017-11-25
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 01:48 Andrea Rovenski (Cyberdemon531) 2014-04-16

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 332)
  2. facing west. (thing 333)
  3. facing east. (thing 334)
  4. facing east. (thing 378)


Map data[edit]

Things 384
Vertices 3709*
Linedefs 2964
Sidedefs 5111
Sectors 488
* The vertex count without the effect of node building is 2509.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]