MAP22: Demonic Island (NeoDoom)


NeoDoom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: Demonic Island is the twenty-second map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 2:30.


Map of Demonic Island
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the red door and enter the room, then return to the previous hall to find a path south, leading outside. Head out and go to the west side of the building to find a star orb, boxes of bullets, and boxes of shotgun shells. (sector 70)
  2. Climb up two levels from ground floor, then take the path north. The rocket launcher you come to is the first secret. (sector 124)
  3. Keep going past Secret #2 and you will find bottles and a power charge. (sector 141)
  4. Climb up one level from ground floor, then take the path south. At the very end of the path is a computer area map. (sector 142)
  5. Climb up two levels from ground floor, then take the path south. At the very end of the path is a power charge. (sector 143)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing west. (thing 578)
  2. facing south. (thing 579)
  3. facing south-west. (thing 580)
  4. facing north-east. (thing 581)
  5. facing south-east. (thing 582)
  6. facing south. (thing 583)
  7. facing north. (thing 584)
  8. facing north-east. (thing 585)


Map data[edit]

Things 631
Vertices 1300*
Linedefs 1088
Sidedefs 1828
Sectors 153
* The vertex count without the effect of node building is 944.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]