MAP22: Gehenna (Doom Core)
From DoomWiki.org
| Doom Core maps 21-30 |
|---|
|
Original edition:
Delta edition: |
|
01
02
03
04
05
06
07
08
09
10
11 |
MAP22: Gehenna is the twenty-second map of Doom Core. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Bye Bye American Pie," from Doom II, composed by Robert Prince. In the Delta edition this level received a full set of deathmatch starts and several other thing updates, but no geometric changes.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Once you get the yellow key, go all the way to the north end of the map and use the key on the door to find a teleporter leading to a megasphere. (sector 21)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 3:02.29 | Yousuf Anik | 2016-03-29 | co22-302.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
The Delta edition of this level added eight spawn points:
- facing north. (thing 317)
- facing east. (thing 318)
- facing west. (thing 319)
- facing north. (thing 320)
- facing north. (thing 321)
- facing west. (thing 322)
- facing east. (thing 324)
- facing north. (thing 326)
Statistics[edit]
Map data[edit]
The thing and vertex counts after the slash are for the Delta edition.
| Things | 317 / 327 |
| Vertices | 1192 / 1226* |
| Linedefs | 1254 |
| Sidedefs | 1859 |
| Sectors | 180 |
Things[edit]
This level contains the following numbers of things per skill level, with the counts in the Delta edition after the slash if they differ from the original edition:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- "Gehenna" is Hebrew for Hell.
