MAP22: Hated Attic (NOVA II)
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| NOVA II: New Dawn maps 21-30 |
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MAP22: Hated Attic is the twenty-second map of NOVA II. It was designed by Ryan Anderson (obake) and uses the music track "Simple Solutions," originally composed by Mark Klem for STRAIN.
Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Enter the checkerboard hallway and go south. When it expands a bit, look northwest and use the lift with the TNT logo on it. Ride this lift up and walk through the middle wall to receive a rocket launcher. (sector 80)
- This time, use the lift mentioned above but run through and into the central room. Flip the switch here to make some stairs, then at the top, jump to the rock dead ahead. Maneuver around the vines until you find an opening so you can retrieve a backpack. (sector 157)
- A berserk pack sits on top of a block in the red-floored intersection at the southeastern part of the map. To get it, you must enter the southwestern area, where the red key is, but instead of falling down, get to the other side of the fence from the circular drop off. From there, you can sidle alongside the outer ledge taking either side all the way to the southwest. This may be tough, since there are some parts of the fence sticking out and you need to get past them without falling off. When you reach the wall at the opposite end, open it and take the teleporter to receive the berserk pack. (sector 367)
- Take the northernmost door at the red-floored intersection, then take the lift down. Heading northwest, when you reach the large stairs, look to the left and use the lion switch, which will open the wall nearby as well as one on the opposite end of the hallway that led you to the intersection. Head in here to a small area with a lamp, a medikit, and a candle. Press on the wall where the candle is to get a megaarmor. (sector 437)
Bugs[edit]
It is not possible to obtain 100% kills in this level under NOVA II's target compatibility of limit removing, with Boom compatibility (or higher) being required to make certain monsters appear in the map. The monsters in question are supposed to teleport in when the player walks up the steps at the end of the long corridor leading to the red-floored intersection room (secret #3). The monsters are placed in an out-of-bounds monster closet and are held in place by bars that clip the monsters into the ceiling. These bars are supposed to be lowered into the floor along with the bars blocking the alcoves in the corridor, releasing the monsters in the process. But while the bars in the corridor lower as intended, the bars inside the monster closet cannot move because of a bug related to sector movement in vanilla Doom which checks for things obstructing a floor from moving upwards even when the floor is being lowered. As a result of this, the monsters clipping into the ceiling are treated as an obstruction, prohibiting the floors from being lowered. The Boom engine removes this faulty obstruction check, which allows floors under these same conditions to lower unhindered; therefore running the map in Boom compatibility, or switching to Boom compatibility while in game, will unblock the monsters and allow them to teleport into the playing area. (Note that ZDoom-derived ports will not exhibit this bug since they use Boom's sector behavior as their baseline, even when running in "Doom (strict)" compatibility mode.)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 8:32.06 | Dylan Gill (TheV1perK1ller) | 2018-12-11 | n222-832.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains ten spawn points:
- facing north-east. (thing 3)
- facing west. (thing 168)
- facing north. (thing 175)
- facing north-west. (thing 176)
- facing north-west. (thing 220)
- facing north-east. (thing 235)
- facing east. (thing 236)
- facing north-west. (thing 252)
- facing west. (thing 289)
- facing north-east. (thing 692)
Statistics[edit]
Map data[edit]
| Things | 716 |
| Vertices | 6342* |
| Linedefs | 5702 |
| Sidedefs | 10425 |
| Sectors | 721 |
* The vertex count without the effect of node building is 5061.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
According to the map's author, the map was originally going to resemble the upper rafters of a gigantic attic, where players would traverse over a dark void. Despite the idea being scrapped, the name stuck. Remnants of the attic design remain as well, with ceiling details resembling lattices.
Trivia[edit]
- South of the spiral staircase is an area with blood irrigating in odd shapes. Look closely at the paths and one will see that there are various remote-control button symbols engraved into the floor, such as the symbol for "on/off", and "stop".
