MAP22: Hell's Triangles (100LineT)

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100LineT maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Hell's Triangles is the twenty-second map of 100LineT. It was designed by Scet.

Walkthrough[edit]

Map of Hell's Triangles
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You begin in a room with three red teleporters and three skull barriers, as well as the exit teleporter in the center. Each red teleporter leads to one key, and they can be collected in any order. All three keys are needed to lower the exit teleporter.

  • The north teleporter goes to a room with a narrow bridge over a blood pit. The yellow skull key is at the north end of this bridge, guarded by two mancubi (plus imps, lost souls and a cacodemon on Ultra-Violence and Nightmare skill levels). You must run to either of the mancubus ledges to teleport back to the starting room.
  • The south-west teleporter goes to a room with a spiderdemon, which is standing on the blue skull key. There are three marble blocks you can use as cover, and a rocket launcher is placed behind the western block.
  • The south-east teleporter goes to a room with a plasma gun and two arachnotrons. The red skull key is at the north end of the room but approaching it will cause various monsters to teleport behind you.

With all three keys, return to the starting room and open all of the skull barriers, then flip the switches behind them to lower the exit teleporter and allow some more monsters to teleport in.

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:18.80 Veinen 2013-08-31 1t22p018.zip Cross-listed from Pacifist
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:18.80 Veinen 2013-08-31 1t22p018.zip

The data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing north. (thing 24)
  2. facing south-west. (thing 25)
  3. facing south-east. (thing 26)
  4. facing east. (thing 27)
  5. facing west. (thing 28)
  6. facing north. (thing 29)
  7. facing south. (thing 30)
  8. facing north. (thing 31)

Statistics[edit]

Map data[edit]

Things 148
Vertices 103*
Linedefs 100
Sidedefs 143
Sectors 20
* The vertex count without the effect of node building is 84.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]