MAP22: Hot Dog (Cyberdreams)


Cyberdreams maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Hot Dog is the twenty-second map of Cyberdreams. It was designed by Albert Valls (Vrooomer).


Map of Hot Dog
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Quickly head towards the middle of the map at the start. The middle sector here is a crusher, and you will have to lure the cyberdemon to this crusher. The cyberdemon will teleport back and forth between the two halls until it reaches the middle, so dodge his rockets as he teleports around. An ideal spot to stay is just to the right of the crusher, near the lights on the floor. If you need health, a megasphere or a soul sphere will be at the right side depending on your skill level (if you are playing on Ultra-Violence or higher, nothing will be there) and a green armor is on the central crusher on Hurt Me Plenty. Once the cyberdemon dies from the crusher, walk through the wall north of the crusher and use the switch, then through the wall south of the crusher to reach the exit.

Other points of interest[edit]


  1. The sector around the crusher is a secret and is impossible to miss. (sector 0)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:36.94 Gonzalo Pérez de la Ossa 2002-01-12 Cross-listed from Pacifist
NM speed
UV max 1:15.03 Albert Valls (Vrooomer) 2002-01-12
NM 100S 0:52.97 HydroponicGardener 2023-03-09 Also Reality
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:36.94 Gonzalo Pérez de la Ossa 2002-01-12

The data was last verified in its entirety on March 17, 2023.


Map data[edit]

Things 23
Vertices 192*
Linedefs 194
Sidedefs 270
Sectors 39
* The vertex count without the effect of node building is 164.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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