MAP22: Hunter (100LineN)

From DoomWiki.org

100LineN maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Hunter is the twenty-second map of 100LineN. It was designed by Darryl Steffen (dobu gabu maru) and uses the music track "Medieval Tavern," composed by Aaron Walz for Silver Creek Entertainment.

Walkthrough[edit]

Map of Hunter
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Take the super shotgun and use it to kill the imps and Hell knights (or barons of Hell on Hurt Me Plenty (HMP) skill level or higher) to the east, then interact with the door behind them to lower the floor, revealing a group of demons along with the yellow skull key. Head north and west past some imps, revenants and knights/barons to get back to the starting area and find a supercharge (megasphere on HMP), then open the western door to reveal a passage with various monsters guarding a berserk pack; this will also open several monster closets behind you, and on Ultra-Violence and Nightmare one of them will contain a cyberdemon. Press the skull switches behind the berserk pack to lower the exit hole behind you.

Other points of interest[edit]

Open the door in front of you at the start to get a rocket launcher.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 0:10.97 Aleksey Kamenev (4shockblast) 2024-09-29 1n22o010.zip

The data was last verified in its entirety on October 3, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 251)
  2. facing south-west. (thing 252)
  3. facing west. (thing 253)
  4. facing south-east. (thing 254)
  5. facing south-west. (thing 255)

Statistics[edit]

Map data[edit]

Things 259
Vertices 81*
Linedefs 100
Sidedefs 133
Sectors 26
* The vertex count without the effect of node building is 74.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]