MAP22: Knowledge is Power (The Mapwich 2)

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The Mapwich 2 maps 12-22

01 02 03 04 05 06 07 08 09 10 11
(12 - 22)

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: Knowledge is Power is the twenty-second and final map of The Mapwich 2: The Mapwichening. It was designed by Bridgeburner56 and Joshua O'Sullivan (Dragonfly), and uses the music track "The Infinite Sky" by Zach Siegel.

Walkthrough[edit]

Map of Knowledge is Power
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the southernmost caves, head to the north switch, then fall into the blood to the right and head east all the way to a soul sphere. (sector 9209)
  2. At the southeast cave, make your way to the northwest side of the blood and enter the cave to get a soul sphere. (sector 10265)
  3. On the west side, in the hall leading to the blue skull key room, at the southernmost bend, use the eye to the north to reveal a soul sphere to the south. (sector 1802)
  4. At the northwest side, make your way to the teleporter there, and two compartments will open. Enter the east one, use the switch, then enter the small corridor between the compartments to get a megaarmor. (sector 11225)
  5. At the northwest side, go to the lift leading to the blue skull door and jump south to get a soul sphere. (sector 10501)
  6. After opening the northwest door in the main hub, go there to find a soul sphere on a pillar. To lower it, head south in that room and use the skull switch there. (sector 14574)
  7. At the northernmost part, head to the plus-shaped floor and go under it to get a soul sphere. (sector 13952)
  8. On the same floor mentioned above, head west, pick up the megasphere, then head east and north through a door. There is a switch east of the door here, which reveals energy cell packs and a soul sphere. (sector 14063)

Bugs[edit]

Four diabolists (thing 5920, 5921, 5922 and 5923) are dormant and not tagged, but the other monsters in this northern monster closet have tag 165. So, during the final fight, when you use the switch at the north end of the hub that removes half of the bars at the northeastern room, these four monsters will never wake up, making 100% kill impossible on easy skill levels. They are at the same position as four arch-viles on Hurt me plenty and above, which are correctly tagged.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 3, 2022.

Statistics[edit]

Map data[edit]

Things 5951
Vertices 52210
Linedefs 66758
Sidedefs 119803
Sectors 14914

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]