MAP22: Limbo (Console Doom)


Console level navigator
Jaguar, 3DO, GBA
PlayStation, Saturn

Crystal Project computer.png

This is a console version
of a PC level.

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP22: Limbo is the twenty-second and penultimate level of most console versions of Doom, based on the original E3M7: Limbo with modifications made to adapt to the consoles' memory and ROM size limitations. It was converted by American McGee and originally designed by Sandy Petersen. The map first appeared in the Atari Jaguar version, and is additionally used in the 3DO, Game Boy Advance, Sony PlayStation, and Sega Saturn versions.


Map of Limbo
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Main route

Alternative route


Other points of interest[edit]


  1. (sector 31)
  2. (sector 51)
  3. (sector 130)


A set of 4 shotgun shells (Thing 59) and an energy cell (Thing 120) have no flags set for any of the difficulty classes, so they do not actually appear in the level.

Comparison of versions[edit]

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

Numerous changes exist in the level as compared to its PC version:

Geometry simplification[edit]

  • Lorem ipsum

New design[edit]

Some rooms in the level were redesigned:

  • Lorem ipsum


  • Lorem ipsum


Some additional changes were made in the PlayStation port:

  • Lorem ipsum

Areas / screenshots[edit]

Crystal 128 ksnapshot.pngThis article or section is in need of license-unencumbered, unique screenshots which effectively illustrate the subject matter. Help improve the Doom Wiki by acquiring and uploading appropriate images and then adding them to this article.

Atari Jaguar screenshots[edit]

3DO screenshots[edit]

PlayStation screenshots[edit]

Sega Saturn screenshots[edit]

Game Boy Advance screenshots[edit]


The map uses the following music tracks:

Port Track Composer Notes
Atari Jaguar "Kitchen Ace (And Taking Names)" Robert Prince Only plays in the intermission screen after the map is completed.
3DO "On the Hunt" Robert Prince Re-orchestrated version played by live band
Game Boy Advance "Waltz of the Demons" Robert Prince
Sony PlayStation "Twisted Beyond Reason" Aubrey Hodges
Sega Saturn "Retribution Dawns" Aubrey Hodges


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 134)
  2. facing north. (thing 135)
  3. facing north. (thing 136)
  4. facing north. (thing 137)


Map data[edit]

Things 151
Vertices 955*
Linedefs 901
Sidedefs 1132
Sectors 155
* The vertex count without the effect of node building is 737.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]



Console Doom levels - Atari Jaguar, 3DO, Game Boy Advance
Secret levels:
Console Doom levels - Doom for Sony PlayStation and Sega Saturn
Ultimate Doom
Secret levels:
Doom II
The Star Base:
The City:
Secret levels: