MAP22: Pit of Woe (Project Einherjar)


Project Einherjar maps
The Gaulheim Hit

01 02 03 04 05 06 07

Deep Into White Hell

08 09 10 11 12 13 14

The Iron Invasion

15 16 17 18 19 20 21

Return to Jotunheim

29 30 31 32 33 34 35

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Pit of Woe is the twenty-second map of Project Einherjar. It was designed by Mike MacDee (Impie) and uses the music track "".


Map of Pit of Woe
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Juno begins the map suffering the effects of some sort of sedative, surrounded by the corpses of her captors. The vampire surgeon in front of her carries a super stim which can numb the drug's poisonous effects. Grab all the ammo in the pit before ascending the stairs and engaging the other guards. Take note of the yellow door here.

Weapons are light in this dungeon, so be prepared for some rough fights. Your goal is the windowed room next to the water pit encased by a horseshoe-shaped catwalk: the room is locked behind a red door. Search this area for what little supplies it contains and jump over the railing. The water vent leads into a small control room with the first Purger enemy, who guards the yellow key.

Through the yellow door is another dungeon wing and a torture chamber with a gruesome worg pit. Sister Gladys is on duty here, torturing one of her victims: kill her for the blue key and her auto-shotgun, then go through the blue door and drain the water to reveal the sump. Dive into the sump and kill another Sister of Contrition for the red key. The journey to the red door is lined with booby traps: flipping the switch beyond the door drains the water pit and reveals the exit.

Other points of interest[edit]


  1. In the creepy prayer room is a hidden stairway (sector 148) leading up to a pair of mines.
  2. After killing the purger with the yellow key, open the wall behind him for an amazon ambush and arm yourself with their rifles. (sector 118)
  3. In the yellow key dungeon there is a single male inmate. Jump over the rails and into his cell to discover he's been hard at work digging an escape tunnel, which is filled with supplies. (sector 113)
  4. In the gruesome room filled with the skulls of Contessa Gaul's victims, jump over the railing to reveal a hidden room with a suit of armor. (sector 60)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 252
Vertices 946
Linedefs 1144
Sidedefs 1629
Sectors 214


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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External links[edit]