MAP22: Power Trip (Doom II: 25 Years on Earth)


25 Years on Earth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: Power Trip is the twenty-second map of Doom II: 25 Years on Earth. It was designed by James Cresswell (Phobus) and uses the music track "".


Map of Power Trip
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, look at the three white lights on the east wall. Use the light in the middle to open the terminal and take the corridor to a megaarmor. (sector 20)
  2. After the lava area, head north and flip the switch, then head back up the forming steps and head right to the next room. Go through the south wall to find a teleporter back to the starting point. (sector 314)
  3. Head east from where Secret #2 is into the water area. As soon as you enter, two pillars at the north and south ends will lower, then rise again. The north pillar contains a megasphere and the south pillar contains an invulnerability. Make sure to get one of the items before either pillar rises as this secret can only be lowered once. (sector 374)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:19.74 sapphics 2021-07-13
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 403
Vertices 2518*
Linedefs 2488
Sidedefs 3792
Sectors 408
* The vertex count without the effect of node building is 2127.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]