MAP22: Prison Escape (Congestion 1024)

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Congestion 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Prison Escape is the twenty-second map of Congestion 1024. It was designed by Jimi and uses the music track " ". The par time is .

Walkthrough[edit]

Map of Prison Escape
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Just on the right before the blue key, open a wall for the yellow key. (sector 299)
  2. Then go back near the start, open a yellow door for the BFG9000 and an energy cell. (sector 297)

Bugs[edit]

The infinitely tall hanging corpses in the last part of the map will force you to noclip.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 1)
  2. facing west. (thing 64)
  3. facing north. (thing 65)
  4. facing north. (thing 66)
  5. facing north. (thing 67)
  6. facing east. (thing 68)
  7. facing east. (thing 75)
  8. facing west. (thing 76)
  9. facing south. (thing 77)

Statistics[edit]

Map data[edit]

Things 164
Vertices 1030*
Linedefs 1146
Sidedefs 1853
Sectors 343
* The vertex count without the effect of node building is 825.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]