MAP22: Prison Escape (Congestion 1024)


Congestion 1024 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Prison Escape is the twenty-second map of Congestion 1024. It was designed by Kimmo Kumpulainen (Jimi) and uses the music track " ".


Map of Prison Escape
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


At the start, turn around and the door in front will open automatically. Go through it and ride two lifts down: the first one to your right, and the other one in front of you as you exit the first one. Turn left, make a hairpin turn to the right and move past the unmarked red door to find a door. Enter the room, grab the blue key at the end and ride the previous lift up. Make a hairpin turn to the right, open the door and pick up the red key inside. Return to the unmarked red door seen earlier and go through it. Climb up the stairs, follow the dark corridor to the end and drop down to the ground. Follow the path as it circles around the prison and use the last door to exit the level.

Other points of interest[edit]


  1. Just on the right before the blue key, open a wall for the yellow key. (sector 299)
  2. Then go back near the start, open a yellow door for the BFG9000 and an energy cell. (sector 297)


  1. The infinitely tall hanging corpses in the last part of the map will force you to noclip.
  2. Sector 298 — the secret door to the yellow key — can be opened from outside, but if run inside and the door is closed, one cannot get out, because linedef 896 has no action.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains nine spawn points:

  1. facing south. (thing 1)
  2. facing west. (thing 64)
  3. facing north. (thing 65)
  4. facing north. (thing 66)
  5. facing north. (thing 67)
  6. facing east. (thing 68)
  7. facing east. (thing 75)
  8. facing west. (thing 76)
  9. facing south. (thing 77)


Map data[edit]

Things 164
Vertices 1030*
Linedefs 1146
Sidedefs 1853
Sectors 343
* The vertex count without the effect of node building is 825.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]