MAP22: River Styx (Doom 2 Reloaded)

From DoomWiki.org

Doom 2 Reloaded maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: River Styx is the twenty-second map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 6:15.

Walkthrough[edit]

Map of River Styx
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Go straight forward to a bridge with a shotgun, then head north into a corridor with doors at either end. Go through the western door, head north up a set of steps and go east at the top to find a marble path with some zombies and demons. Follow the path north down some more steps to reach a lava pool with a central building, then use the metal lifts on the north and south sides of the pool to reach the surrounding walkway. Go round to the west side of the walkway and press the skull switch here to open the building, which contains one to four revenants and the blue skull key.

Go back to the marble path and follow it south and east across a bridge, then open the door at the end and head south to two doorways. Go through the eastern doorway to enter a dark room with several imps (plus a pain elemental and arachnotron on Hurt Me Plenty (HMP) skill level or higher), then go north-east to find the red skull key in a lava well; taking the key releases a cacodemon (or one or two revenants on HMP or higher) into the passage behind you. Go south through the dark room, winding between the fences, then open the door at the end of the room to find a mancubus guarding a super shotgun. Open the blue door here and kill a Hell knight/baron of Hell waiting behind it, then pass through a red door behind it to find stairs going down to a dock. Kill the waiting arch-vile (on HMP or higher) if you wish, then drop into the boat to finish the level.

Other points of interest[edit]

Secrets[edit]

  1. From the intersection at the start, head north, and then take the east door. In this open area, head under the marble walls in the south-east, just before the small room with two lifts, and open the wall on the east side. Inside this area is a super shotgun, shotgun shells, rockets, medikits and a megaarmor. (sector 431)
  2. In the small library due north of the intersection at the start, get on the desk with the super shotgun and shoot the skull on the north wall. This opens the inside of the bookcase, revealing a megasphere, energy cells, and a teleporter to the southern part of the map. (sector 339)
  3. The room with the rocket launcher in the north-west wall has a hidden passage behind a fake wall in the north-east corner. You will find loads of supplies here, including a BFG9000, as well as an alternate path to the blue key area. (sector 443)
  4. The area with the rectangular platform above lava has a partial invisibility on top of a pillar. To lower it, on the platform, lower either of the two metal poles that lead to the right, and the pillar will lower. (sector 138)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:57.06 PjSpartacus 2016-03-11 dd22-357.zip
NM 100S 1:17.20 Artem Safronov (SAV88) 2016-06-28 dd22s117.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing west. (thing 65)
  2. facing east. (thing 73)
  3. facing west. (thing 86)
  4. facing east. (thing 232)
  5. facing east. (thing 286)
  6. facing east. (thing 287)
  7. facing south. (thing 322)
  8. facing north. (thing 323)
  9. facing west. (thing 326)
  10. facing west. (thing 331)
  11. facing east. (thing 334)
  12. facing west. (thing 337)

Statistics[edit]

Map data[edit]

Things 354
Vertices 2298*
Linedefs 2504
Sidedefs 3570
Sectors 458
* The vertex count without the effect of node building is 2050.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]