MAP22: Second Entry (Community Chest 3)

From DoomWiki.org

Community Chest 3 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Second Entry is the twenty-second map of Community Chest 3. It was designed by Ronald Lubbelinkhof (Dutch Devil) and uses the TNT: Evilution music track "Infinite."

Walkthrough[edit]

Map of Second Entry
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, open the door behind you to find two rockets and a chainsaw. (sector 624)
  2. In the room east of the area where the red key is, the southeast wall marked by three health bonuses can be opened. It leads to a teleporter, which will take you to an otherwise unreachable area with a super shotgun and some shells. (sector 32)
  3. After getting the blue key, a compartment with monsters will open to the northeast. Its northeast wall has a candle in front of it. Open it to find another teleporter, which will take you to the southwest tower. Throwing the switch inside the tower will create a staircase in the room north of the red key, allowing you to grab a megasphere you may have seen earlier. (sector 107)
  4. In the room northeast of the yellow key, the central part of the northern wall can be opened. There is yet another teleporter behind this wall, which will take you to an area at the northeast of the map, where you can find a plasma rifle. (sector 463)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 03:51 blob1024 2011-03-27 c322-351.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 6)
  2. facing south-west. (thing 388)
  3. facing north. (thing 389)
  4. facing south-west. (thing 394)
  5. facing west. (thing 404)
  6. facing north-east. (thing 408)

Statistics[edit]

Map data[edit]

Things 428
Vertices 4762*
Linedefs 4032
Sidedefs 6222
Sectors 643
* The vertex count without the effect of node building is 3472.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]