MAP22: Suicide Mission (Plutonia: Revisited Community Project)

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PRCP maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: Suicide Mission is the twenty-second level of Plutonia: Revisited Community Project. It was designed by Michael Jan Krizik (valkiriforce) and uses the music track "Mission Possible" by John Weekley (PRIMEVAL). The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Suicide Mission
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Step on the lift with the armor in front of you to go down to a brick passage, then go east or west and open the doors at either end of the passage to enter a hallway with a wide staircase. Go up the stairs and continue north through another door to reach a bridge with mancubi on either side, then open the door on the north side of the bridge and press the button behind it to lower four lifts with radiation shielding suits on them. Take a suit then go back to the bridge and drop into the nukage on the west side, then go south past some shotgun guys (or chaingunners on Hurt Me Plenty skill level or higher) to a room with many steel pillars. Kill some waiting spectres then go south into a winding passage, then drop down the hole at the end to land in a pit with chaingunners. Quickly shoot the barrels ahead to kill the chaingunners then go up the steps at the south end of the pit to find the blue skull key.

Step on the lift south of the blue key to go down to a room with more barrels, which you can blow up to kill the waiting shotgun guys and Hell knight, then flip the switch on the south wall to reveal a teleporter that goes back to the bridge area. Grab another radiation suit then drop into the nukage on the east side of the bridge and go round the corner to some blue bars, noting the two shotgun guys (or chaingunners on HMP or higher) that appear in front of them. Open the bars and go round the corner, go up the steps on your left to get a rocket launcher then follow the path south past some knights and barons of Hell to a small tunnel with two columns. Past the tunnel is a brick bridge leading to the red skull key, but a section of the bridge will fall away as you walk across it; when this happens, enter the teleporter in the south-west corner of the nukage to go back to the tunnel, then flip the switch hidden behind the southern column to raise the bridge again. You can now cross the bridge then follow the path east to the red skull key, which is sitting on a teleporter leading back to the bridge area.

Take another radiation suit then drop into the nukage on the west side of the bridge and go back to the room with metal pillars. Go up the steps at the north end to enter a small maze then press the button at the north-east end of the maze to open three closets containing zombies and revenants, which are hidden behind the moving spine walls in the maze. Enter the eastern closet (which only contains chaingunners) and push the button inside it to open a fourth closet on the other side of the wall, then push the button inside that fourth closet to open the south-western room; note that entering the final closet releases one to three arch-viles at the south end of the maze. Open the red bar at the south end of the maze, near where the arch-viles were released, and press the button behind It to lower the teleporter in the south-west room, then enter that teleporter to go to the southern part of the map.

Kill the waiting chaingunners then go up the steps in front of you and open the door at the top to see a nukage pool with some imps. Cross the pool to reach a pillar on the other side holding the yellow skull key, then flip the switch hidden behind the pillar to lower it along with the six nukage spouts in this room which have mancubi hidden inside them. Go back down the steps and flip the switch at the bottom, then open the north-eastern or north-western doors to find a passage leading to a supercharge and the exit teleporter.

Other points of interest[edit]

Secrets[edit]

  1. Ride the lift down at the start then go west and north to a door. Open the door and press the flickering recess in the left-hand wall just behind it to lower a backpack. (sector 79)
  2. In the western room with many steel pillars and beams, go south to the final pair of pillars. Before you pass these pillars, lower the dark green wall to your left to reveal a room with a box of bullets, a box of shotgun shells, six (12 on HMP or higher) rockets, an energy cell, and two radiation suits. (sector 210)
  3. From secret #2, return to the nukage and follow the winding nukage path to the south. After dropping down the hole, walk into the northernmost nukage spout to find a berserk pack. (sector 222)
  4. After opening the blue bars, follow the nukage path to the east and enter the stairs to the north. Step on the first, second or third stair and look to the south-west. Shoot at the demon face decal in the shotgun guys' enclosure to reveal a supercharge upstairs in the west. (sector 227)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 2:17.29 Orii 2025-09-30 pv22p217.zip Cross-listed from Pacifist
NM speed
UV max 6:29.74 j4rio 2012-04-29 pv22-629.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 2:17.29 Orii 2025-09-30 pv22p217.zip
NoMo 0:59.14 Aleksey Kamenev (4shockblast) 2013-09-06 prcpnomo.zip

The data was last verified in its entirety on October 4, 2025.

Statistics[edit]

Map data[edit]

Things 481
Vertices 2262*
Linedefs 2271
Sidedefs 3353
Sectors 246

* The vertex count without the effect of node building is 1911.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was inspired by Impossible Mission from The Plutonia Experiment, which give reason for the title of both the level and its music track. The level was built in Doom Builder, across four days.

Trivia[edit]

External links[edit]