MAP22: The Catacombs (Suitcase of Gor)

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Suitcase of Gor maps 21-26,32

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15
(21 - 26, 32)

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: The Catacombs is the twenty-second map of Suitcase of Gor. It was designed by Richard Frei (Tarnsman) and uses as its music track the briefing theme from Descent II, originally composed by Dan Wentz.

Walkthrough[edit]

Map of The Catacombs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the second room, pick up the soul sphere and use the skull switch at the north end to lower the southwest wall. Go through it to get energy cells and a plasma gun. (sector 30)
  2. In the west halls, shoot at the southernmost wall, then enter the room to the east and go northeast through a teleporter. This takes you to a rocket launcher and a box of rockets. (sector 44)
  3. In the north hall, shoot at the lit gargoyle switch to open two walls to the north, leading to two stimpacks and a megaarmor. (sector 120)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 13, 2022.

Statistics[edit]

Map data[edit]

Things 286
Vertices 2629*
Linedefs 2864
Sidedefs 4081
Sectors 266
* The vertex count without the effect of node building is 2376.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]