MAP22: The Deepest Reaches (Perdition's Gate)


Perdition's Gate maps

01 02 03 04 05 06 07 08 09 10 11

World of the Ancients

12 13 14 15 16 17 18 19 20

Planet Hell
World of Wonders

31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.

MAP22: The Deepest Reaches is the twenty second map of Perdition's Gate. It was designed by Mackey McCandlish (Avatar) and uses the music track "Thumper" by L.A. Sieben.

Plot: This area of Hell has been devoted to the integration of technology from conquered worlds. Avenge the races that the hellspawn destroyed.


Map of The Deepest Reaches
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Pick up the yellow key from the left side of the building you begin in front of. As you approach the red door at the end of the corridor stairs will raise to the left and right up you, leading up to the ledges and windows you could see from the outside of the building. Up here you can find both the red and blue keys.

As you pick up the red several monsters will teleport into the corridor below you after a short delay.

Behind the red door are several monsters facing away from you, many on pillars. Entering the room will cause the pillars to begin to raise and lower. Get on one to be taken up to the raised platform in the back middle of the room. Head through the blue door on said platform to find the exit.

Other points of interest[edit]

The enemies in the room behind the red door will not activate if you attack them from the stairs or further back on account of block sound linedefs. This allows you to pick them off one at a time without alerting the rest.


  1. After going through the yellow door, climb to the eastern guarding post overlooking the starting area. You will notice that the wall across a rocket launcher (southern one) is slightly offset. Press it, and behind it you will find a soulsphere, berserk pack, and some additional ammo. (sector 50)
  2. The exit room counts as a secret and cannot be missed. (sector 44)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:43.71 Aleksey Kamenev (4shockblast) 2015-03-23 Cross-listed from Pacifist
NM speed
UV max 1:12.60 Aleksey Kamenev (4shockblast) 2015-08-07
NM 100S 1:04.57 Aleksey Kamenev (4shockblast) 2015-06-15
UV -fast 1:11.80 Aleksey Kamenev (4shockblast) 2015-11-18
UV -respawn
UV Tyson 7:41.14 Ryan Krafnick (Kraflab) 2015-02-15
UV pacifist 0:43.71 Aleksey Kamenev (4shockblast) 2015-03-23
NoMo 0:31.94 Aleksey Kamenev (4shockblast) 2013-08-09
NoMo 100S 0:30.80 Aleksey Kamenev (4shockblast) 2015-06-16
Stroller 0:55.49 Aleksey Kamenev (4shockblast) 2015-06-27

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 1)
  2. facing north. (thing 26)
  3. facing north. (thing 27)
  4. facing north. (thing 28)
  5. facing south. (thing 29)
  6. facing east. (thing 30)
  7. facing west. (thing 31)


Map data[edit]

Things 116
Vertices 414*
Linedefs 461
Sidedefs 708
Sectors 53
* The vertex count without the effect of node building is 348.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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