MAP22: Treasure Hunt (Three's a Crowd)


Three's a Crowd maps
The First

01 02 03 04 05 06 07 08 09

The Second

10 11 12 13 14 15 16 17 18

The Third

28 29 30

Secret maps

31 32

This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
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MAP22: Treasure Hunt is the twenty-second map of Three's a Crowd. It was designed by Scypek2 and uses the music track "Tipsy" by J-Kwon, sequenced to MIDI by Doomkid.


Map of Treasure Hunt
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Jump out the window where the blue key is, then re-enter the building to the south. Take the lift up, then cross over the palm trees to the building to the north again. The corridor has expanded to the east, and inside, open a wall to the north to get a megaarmor. (sector 159)
  2. Head to the east part of town and head north to find a small corridor. Flip the switch at the end of this corridor, then head all the way to the northwest part of town and enter the corridor to the south. At the end, you will get an invulnerability, a soul sphere, and a berserk pack. (sector 245)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Map of MAP22's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing west. (thing 325)
  2. facing south. (thing 327)
  3. facing east. (thing 329)
  4. facing west. (thing 331)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 1
Chaingun 2
Rocket launcher 2
Plasma gun 1
BFG9000 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4


Map data[edit]

Things 414
Vertices 2496*
Linedefs 2281
Sidedefs 3566
Sectors 421
* The vertex count without the effect of node building is 1948.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]