MAP22: Vile Temple (Hell To Pay)
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Hell To Pay maps 21-30 |
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01
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05
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MAP22: Vile Temple is the twenty-fourth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.
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Contents
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- When you enter the hall with the marble doors with demon faces, press on the left baron door for eight boxes of rockets. (sector 282)
- In the dark hallway leading to the yellow door, press on the section of the ledge with a candle in front of it and it will lower. Run to the end and jump in between the red torches. Open the wall for ammo and a green armor. (sector 306)
Bugs[edit]
A monster closet on the northeast end of the map contains a pain elemental and two cacodemons on all skill levels as well as an extra pain elemental on Ultra-Violence which cannot teleport into the map because the sector they are supposed to enter is too short. This also applies to an archvile and cyberdemon which appear in multiplayer on Hurt me plenty and Ultra-Violence respectively.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 10:19.77 | Vladimir Monakhov (skepticist) | 2010-07-24 | hp22-1019.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 280)
- facing north. (thing 281)
- facing east. (thing 495)
- facing west. (thing 496)
- facing east. (thing 497)
Statistics[edit]
Map data[edit]
Things | 502 |
Vertices | 2037* |
Linedefs | 2010 |
Sidedefs | 2957 |
Sectors | 324 |
Things[edit]
This level contains the following numbers of things per skill level:
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