This level occupies the map slot MAP22. For other maps which occupy this slot, see Category:MAP22.
MAP22: Watershed is the twenty-second map of Judgment. It was designed by Blake Collins (Rayziik) and uses the music track "Valiant" by Brayden Hart (AD_79). The par time is 11:30. In the Retrial edition this level received very minor geometric changes and modest updates in things population (primarily coop).
Walkthrough[edit]
Map of Watershed (original)
Map of Watershed (Retrial)
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the red key, head to the southwest part and use the switch to teleport to a chainsaw. (sector 237)
- Head to the water east of the blue key and look south. Shoot the switch and return to the blue key area, going to the south side and getting onto a platform with an energy cell and a plasma gun. (sector 759)
- Head southeast from Secret #2 and jump to get a soul sphere. (sector 253)
- At the northeast end, head south and drop off to the east to get health bonuses, ammo clips, and a backpack. (sector 867)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on July 15, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains fourteen spawn points:
- facing east. (thing 1754)
- facing east. (thing 1755)
- facing south. (thing 1756)
- facing west. (thing 1757)
- facing west. (thing 1758)
- facing north. (thing 1759)
- facing south-west. (thing 1760)
- facing north. (thing 1761)
- facing north. (thing 1762)
- facing north-east. (thing 1763)
- facing south-east. (thing 1764)
- facing north. (thing 1765)
- facing north-west. (thing 1766)
- facing east. (thing 1770)
Statistics[edit]
Map data[edit]
This level contains the following numbers of things per skill level:
Original ed.:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
16 |
12 |
12
|
Heavy weapon dude |
1
|
Demon |
17 |
20 |
22
|
Spectre |
18 |
19 |
23
|
Revenant |
37 |
46 |
58
|
Cacodemon |
19 |
21 |
21
|
Pain elemental |
4 |
5 |
6
|
Hell knight |
29 |
36 |
38
|
Arachnotron |
5 |
6 |
7
|
Mancubus |
13 |
14 |
14
|
Arch-vile |
4 |
5 |
5
|
Cyberdemon |
1
|
Dark imp |
54 |
73 |
77
|
Forgotten one |
17 |
17 |
16
|
Former marine |
0 |
4 |
4
|
Former captain |
3
|
Former shock trooper |
14 |
16 |
19
|
Former brute |
7 |
8 |
10
|
Fallen |
18 |
20 |
25
|
Baby cacodemon |
6 |
6 |
8
|
Azazel |
3 |
3 |
4
|
Lord of heresy |
10 |
12 |
14
|
Archon of Hell |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
4
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
4 |
6 |
7
|
Box of shotgun shells |
5 |
7 |
11
|
Rocket |
44 |
61 |
72
|
Box of rockets |
35 |
36 |
39
|
Energy cell |
2
|
Energy cell pack |
4
|
Rifle rounds |
7
|
Box of rifle rounds |
6 |
6 |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
28
|
Medikit |
25 |
22 |
22
|
Armor |
2 |
2 |
3
|
Megaarmor |
1 |
2 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
44
|
Health bonus |
81
|
Supercharge |
2
|
Megasphere |
5 |
4 |
4
|
Backpack |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
17
|
Teleport landing |
23
|
Voodoo doll |
20
|
Impaled body (shootable) |
2
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Forgotten one |
16
|
Baby cacodemon |
2 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
3
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
12
|
Box of rockets |
2
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
6
|
Armor |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
14
|
Exploding barrel |
17
|
Teleport landing |
23
|
Impaled body (shootable) |
2
|
|
Retrial ed.:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
16 |
12 |
12
|
Heavy weapon dude |
1
|
Demon |
17 |
20 |
22
|
Spectre |
18 |
19 |
23
|
Revenant |
37 |
46 |
58
|
Cacodemon |
21 |
23 |
23
|
Pain elemental |
2 |
3 |
4
|
Hell knight |
29 |
36 |
38
|
Arachnotron |
5 |
6 |
7
|
Mancubus |
13
|
Arch-vile |
4 |
5 |
5
|
Cyberdemon |
2
|
Former marine |
0 |
4 |
4
|
Former captain |
3
|
Former shock trooper |
14 |
16 |
19
|
Dark imp |
54 |
73 |
77
|
Forgotten one |
17 |
17 |
16
|
Former brute |
7 |
8 |
10
|
Fallen |
18 |
20 |
25
|
Baby cacodemon |
6 |
6 |
8
|
Azazel |
3 |
3 |
4
|
Lord of heresy |
10 |
12 |
14
|
Archon of Hell |
2
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
4
|
BFG9000 |
2
|
Impact gauntlet |
1
|
Minigun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
4 |
6 |
7
|
Box of shotgun shells |
8 |
10 |
14
|
Rocket |
44 |
61 |
72
|
Box of rockets |
44 |
45 |
48
|
Energy cell |
5
|
Energy cell pack |
4
|
Rifle rounds |
7
|
Box of rifle rounds |
6 |
6 |
7
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
28
|
Medikit |
26 |
23 |
23
|
Armor |
2 |
2 |
3
|
Megaarmor |
1 |
2 |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
44
|
Health bonus |
81
|
Supercharge |
3
|
Megasphere |
2 |
1 |
1
|
Backpack |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
17
|
Teleport landing |
25
|
Voodoo doll |
5
|
Impaled body (shootable) |
2
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Forgotten one |
16
|
Baby cacodemon |
2 |
2 |
4
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
3
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
4 shotgun shells |
12
|
Box of rockets |
2
|
Energy cell |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
6
|
Armor |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
14
|
Exploding barrel |
17
|
Teleport landing |
25
|
Impaled body (shootable) |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]