MAP23: Anger (Scythe)

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Scythe maps
First Episode

01 02 03 04 05 06 07 08 09 10

Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode
Secret maps

31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Anger is the twenty-third map of Scythe. It was designed by Erik Alm, and uses the MIDI rendition of "Absence of Light" by Symphony X.

Walkthrough[edit]

Map of Anger
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the berserk pack as you enter the teleporter. You will end up in a large open area with a number of places to go. A super shotgun is directly behind the pillar where you teleport. A rocket launcher is in a cove to the north (guarded by barons of Hell). You can get a soul sphere to the southwest (look out for revenants). The platform with the arch-vile (or revenant if you are playing on Hey, Not Too Rough or lower) lowers when you approach it so you can grab a chaingun. If you go to the large cavern west, there are imps, cacodemons, and a BFG9000 in the middle. To proceed with the map, go through the cavern where you can get the chaingun. Head through the bloody river in the north all the way around to find a switch. Press it and head back and southward towards the blue skull key which is now available. Now open the blue door to find two cyberdemons and a switch. Press this switch, and the pillar with the red skull key will lower, but also several monsters will teleport in the field. Grab the key and return behind the blue door to open the red door to find an arch-vile and a switch, which allows you to access the exit in the south (guarded by another arch-vile).

Other points of interest[edit]

Secrets[edit]

There are no official secrets in this level.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

It is possible to get an early exit by having an arch-vile blast you up onto the exit platform, before the stairs are raised. Potentially this can skip most of the level, if you get lucky.

Current Compet-n records[edit]

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:03.54 Rotwang 2020-12-22 sp23-354.zip Cross-listed from Pacifist
NM speed 0:03.09 Rotwang 2020-12-20 sn23-309.zip
UV max 1:22.49 KineticBeverage 2024-02-01 sc_max.zip
UV -fast 3:21.80 Aleksey Kamenev (4shockblast) 2016-04-16 sc23f321.zip
UV -respawn 1:09.06 Andrea Rovenski (Cyberdemon531) 2014-12-13 sc23r109.zip
UV Tyson 16:50.31 Aleksey Kamenev (4shockblast) 2017-08-18 sc23t1650.zip
UV pacifist 0:03.54 Rotwang 2020-12-22 sp23-354.zip
NoMo 0:21.80 Aleksey Kamenev (4shockblast) 2015-07-21 sc23o021.zip
Stroller 0:04.51 megasphere308 2021-05-18 sc23str004.zip

The data was last verified in its entirety on March 8, 2024.

Statistics[edit]

Map data[edit]

Things 175
Vertices 937*
Linedefs 999
Sidedefs 1560
Sectors 205
* The vertex count without the effect of node building is 780.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]