MAP23: Ballistyx (PlayStation Final Doom)

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PlayStation Final Doom maps
Master Levels episode

1 2 3 4 5 6 7 8 9 10 11 12 13

TNT episode
Plutonia episode

25 26 27 28 29 30

This level occupies the map slot MAP21. For other maps which occupy this slot, see Category:MAP21.
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MAP23: Ballistyx is the twenty-third map of PlayStation Final Doom (sequence-wise, is the tenth map in TNT episode). The map is based on MAP26: Ballistyx of the TNT: Evilution originally designed by Mark Snell and Jim Lowell to add colored lighting, simplifications done on geometry and texture set. Changes for the PlayStation port were authored by Tim Heydelaar.[1]. It uses the music track "Lamentation" by Aubrey Hodges.

Walkthrough[edit]

Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Bugs[edit]

  • In the starting area with the exit altar, an unwanted flat of sky (F_SKY09) can be barely seen on the ground behind the surrounding fence (sector 227).
  • In the green-illuminated cave behind the red door, a wall at the south part has in improper Y-offset which results in an unwanted stretchiness (linedef 445).
  • In the deathmatch-only area, overlooking from the risen lift with the megaarmor can reveal the fire sky unable to be tiled horizontally.

Areas / screenshots[edit]

Versions comparison[edit]

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

References[edit]

  1. Heydelaar, Tim (21 January 2019). "Early and unused DOOM 64 Level Designs." Doomworld Forums. Retrieved 22 January 2019.