MAP23: Corporate Hell (Doom II: 25 Years on Earth)

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25 Years on Earth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Corporate Hell is the twenty-third map of Doom II: 25 Years on Earth. It was designed by James Cresswell (Phobus) and uses the MIDI rendition of "Trigger" by In Flames as its music track.

Walkthrough[edit]

Map of Corporate Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the blinking room, head to the second column on the left side. Head to the north end of this column and press on it. After doing this, head north past the blinking room and to the green armor. Head down the steps to get a computer area map. (sector 61)
  2. Head north from the blinking room and fall into the hole to the left. Head north (if you already opened Secret #1) and east, then back to the blinking room. Go to the westernmost end of the blinking room to find a backpack. (sector 120)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:24.51 sapphics 2021-08-30 ph_25yoe23m224.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 187
Vertices 873*
Linedefs 884
Sidedefs 1104
Sectors 126
* The vertex count without the effect of node building is 762.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]