MAP23: Demonology (Going Down)


Going Down maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Demonology is the twenty-third map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "The Haunted Aquarium."

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Map of Demonology
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. When you attempt to get the yellow key above the chemistry set in the southeast part of the map, the walls northeast will open with various monsters inside. In their area, look for a hidden red button to push, then use the skull switch afterwards to lower yourself into the tunnels below. The teleporter nearby takes you to a soul sphere. (sector 1153)
  2. When you enter the main room, shoot inside and the monsters will open the doors in the halls. Enter the southwest door to be in a small room. Press on the picture frame in the southeast, then quickly go to the northeast part of the room and push the button, then the eye switch on the west side to open a passage into the sludge-filled room where you can get a megaarmor. (sector 1362)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 482)
  2. facing west. (thing 483)
  3. facing north. (thing 488)
  4. facing north-east. (thing 489)


Map data[edit]

Things 555
Vertices 10284*
Linedefs 10705
Sidedefs 19060
Sectors 1777
* The vertex count without the effect of node building is 8662.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]