MAP23: Emerging Threat (Doomworld Maximum Project 2022)
From DoomWiki.org
Doomworld Maximum Project 2022 maps |
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Vanilla/Limit-removing |
Vanilla/Limit-removing |
Boom/MBF-compatible
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Boom/MBF-compatible |
ZDoom/GZDoom-compatible |
This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Emerging Threat is the twenty-third map of Doomworld Maximum Project 2022. It was designed by Dylan Gill (TheV1perK1ller) and uses the music track "So Strange" by John Weekley (PRIMEVAL) and James Paddock (Jimmy), from DOOM 2 - Flashback to Hell.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the start, find a small green button to the east and press it. This opens the starting door which has a blur artifact. (sector 143)
- Flip the switch in the room with the computers, then backtrack to the previous room which has compartments on the left and right. Enter the left compartment and open the south wall to pick up a berserk pack. (sector 197)
- In the room with the computers, use the computer which has the dead marine in front of it, then return to the yellow key room. Head southwest into the courtyard with the chaingun and get it. You can get a computer area map and armor bonuses to the south as well. (sector 119)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 2:37.71 | Zahid | 2023-03-19 | dmpx22cl9misuvmax.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on March 23, 2023.
Statistics[edit]
Map data[edit]
Things | 285 |
Vertices | 2155* |
Linedefs | 2178 |
Sidedefs | 3188 |
Sectors | 236 |
Things[edit]
This level contains the following numbers of things per skill level:
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