MAP23: Enceinte infernale (3 heures d'agonie 2)
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3 heures d'agonie 2 maps 21-30 |
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This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Enceinte infernale is the twenty-third map of 3 heures d'agonie 2. It was designed by Arnaud Florian (Oxyde) and uses the music track "Subway," originally composed by Robert Prince for Duke Nukem 3D.
"Enceinte infernale" is a French phrase meaning "infernal enclosure."
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After you get the blue key, go to the blue door, then jump to the compartment to the south to get a megasphere. (sector 19)
- At the west hall, use the wooden ridge that has a lion face to lower a nearby teleporter. Take it to get a box of shotgun shells, a box of ammo, a soul sphere, and an energy cell pack. (sector 35)
- After you get the blue key, return to Secret #2 and jump southeast to the compartment to get a box of rockets and an energy cell pack. (sector 89)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:42.26 | Roofi | 2020-01-10 | 3ha2_23_342.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 225)
- facing north-east. (thing 226)
- facing north. (thing 227)
- facing south-west. (thing 228)
- facing east. (thing 229)
Statistics[edit]
Map data[edit]
Things | 256 |
Vertices | 1063* |
Linedefs | 852 |
Sidedefs | 1227 |
Sectors | 97 |
Things[edit]
This level contains the following numbers of things per skill level:
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