MAP23: Gloom Keep (Hadephobia)


Hadephobia maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus maps: 33 34 35

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Gloom Keep is the twenty-third map of Hadephobia. It was designed by Olympus and uses the music track "". The par time defined in the DEHACKED lump is 3:00.


Map of Gloom Keep
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the starting room, walk through the octagonal hub straight ahead into a corridor where four skulls adorn the walls. Press the red-eyed one and get the soul sphere from the room behind. (sector 135)
  2. Past the blue door go straight. In the room lit in shape of a diagonal cross go through the door to your right, and fire at the mask in the inaccessible room in front of you, top left in the wall. That opens a new room to your right (sector 405) which contains a plasma gun and some ammunition.


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:40.97 Ryan Krafnick (Kraflab) 2016-07-12
NM speed
UV max 5:21.14 Revved 2015-04-13
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Map data[edit]

Things 215
Vertices 2159*
Linedefs 2336
Sidedefs 3431
Sectors 413
* The vertex count without the effect of node building is 1872.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]