MAP23: Gloom Keep (Hadephobia)
From DoomWiki.org
| Hadephobia maps 21-30 |
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01
02
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This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP23: Gloom Keep is the twenty-third map of Hadephobia. It was designed by Olympus and uses the music track "Gloom Keep" by David Shaw (Tolwyn). The par time defined in the DEHACKED lump is 3:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From the starting room, walk through the octagonal hub straight ahead into a corridor where four skulls adorn the walls. Press the red-eyed one and get the soul sphere from the room behind. (sector 135)
- Past the blue door go straight. In the room lit in shape of a diagonal cross go through the door to your right, and fire at the mask in the inaccessible room in front of you, top left in the wall. That opens a new room to your right (sector 405) which contains a plasma gun and some ammunition.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:40.97 | Kraflab | 2016-07-12 | hph23-140.zip | |
| NM speed | |||||
| UV max | 5:21.14 | Revved | 2015-04-13 | hph23-521.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Statistics[edit]
Map data[edit]
| Things | 215 |
| Vertices | 2159* |
| Linedefs | 2336 |
| Sidedefs | 3431 |
| Sectors | 413 |
* The vertex count without the effect of node building is 1872.
Things[edit]
This level contains the following numbers of things per skill level:
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