MAP23: Hell in Paradise (The World Of Deth)

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The World of Deth maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Hell in Paradise is the twenty-third map of The World of Deth: From Heaven To Hell. It was designed by Morten Strømsvold (The Big One).

Walkthrough[edit]

Map of Hell in Paradise
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the marble area, head to the northeast side and press on the northeast wall to get a backpack. (sector 205)
  2. In the teleporter wall maze, open the northeast wall to get a green armor. (sector 208)
  3. In Secret #2, shoot the wall with scratches and press the switch. This secret room has shotgun shells, an ammo clip (box of ammo on Ultra-Violence or higher), and a berserk pack. The berserk pack is in a trap that shuts you in the room and if you actually get it, a crusher will trigger. To safely get the berserk pack and escape, walk slowly until you hear the door close. When this happens, shoot the metal wall to the south. Pick up the berserk pack and quickly leave. Getting the berserk pack also raises the marble walls in the teleporter wall maze. (sector 236)
  4. Once you finish the teleporter wall maze, head north in the next hall and keep pressing on the west wall to find health and armor bonuses. (sector 202)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:27.60 Revved 2014-12-11 wd23-627.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 25, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 516)
  2. facing west. (thing 517)
  3. facing north. (thing 518)
  4. facing east. (thing 519)

Statistics[edit]

Map data[edit]

Things 520
Vertices 1584*
Linedefs 1572
Sidedefs 3163
Sectors 244

* The vertex count without the effect of node building is 1341.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]