MAP23: Lunar Mining Project (TNT: Evilution)

From DoomWiki.org

TNT: Evilution maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Lunar Mining Project is the twenty-third map of TNT: Evilution. It was designed by Paul Turnbull, and uses the music track "Bye Bye American Pie" from Doom II (the same as Doom II's MAP23). In the Sony PlayStation port it uses the music track "Breath Of Horror".

Walkthrough[edit]

Map of Lunar Mining Project
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in the southern portion of the map backing the blue exit door. The blue key is placed at the northern cave system. The yellow key is also required on the level and lies in one of the eastern rooms. The central area, which you may glimpse through the windows, requires a red key but is optional.

There are two doors in the room you start in. Both lead to visually identical rooms, but as mentioned above the yellow key is on the eastern side. So, take the eastern door here. In the next room, there are four small doors on the right hand. All they lead to quite similar rooms. You need the third, penultimate, door, but it is advisable to enter all the rooms one by one beginning from the first one, as the shotgun guys within the rooms may shoot you through windows. Take the yellow key in the third room.

You now can proceed further to the north by opening any yellow door. You will locate in a dark room in which there is a red key. This is optional to collect, or if you wish it, climb up on a chair and take it. Anyway, take the lift in the west of the room to descend into the cave. There, turn right and use another lift up. Follow the tunnel straight. Jump over the first and second pits, then drop down into another cave with the nukage river (in case if you fell down into the first pit, turn left not right, jump over another pit and you will be in that the same cave). Cross the river and enter an opening with the blue keycard. Take it. Be prepared for the spawned monsters here. Some of them will also spawn in various parts of the map.

Now, when you have found the blue card return to the starting position and open the blue exit door you were back to when started. Fight everyone in this room (if they are present) and walk through the mountain depiction to end this level.

Secrets[edit]

  1. From the start, go through the eastern door. There are four doors on the eastern side of this hallway. Enter the third one from the south. To the left of the yellow keycard is a bookshelf behind a medikit. Open the bookshelf to find an imp and another medikit. (On HMP or higher, you will find also a Box of shotgun shells.) (sector 271)
  2. In the room with the red key, open a panel on the northern wall, marked by a different texture. (sector 235)
  3. There is a cave in the northwest of the mining tunnels. In the middle of the cave there is a table with an invulnerability sphere. Sprint-jump on the table to get it. (sector 293)

Bugs[edit]

Six of the seven shotguns are only accessible in deathmatch mode (or by using the idclip cheat), but are not tagged as multiplayer-only.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Getting the red keycard and opening red doors are unnecessary to finish the level.

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:28 Kyle McAwesome 2012-08-06 ev23-028.zip
NM speed 00:40 Jim Leonard (Xit Vono) 2003-02-14 tn23-040.zip
UV max 03:31 Radek Pecka 2002-03-02 ev23-331.zip
NM100S 00:56 Jim Leonard (Xit Vono) 2002-08-03 es23-056.zip
UV -fast 05:53 Revved 2010-05-04 ef23-553.zip
UV -respawn 02:30 Kristian Ronge 2005-08-26 er23-230.zip
UV Tyson 15:35 Jim Leonard (Xit Vono) 2001-07-31 et231535.zip
UV pacifist 00:28 Kyle McAwesome 2012-08-06 ev23-028.zip

The data was last verified in its entirety on May 28, 2013.

Statistics[edit]

Map data[edit]

Things 275
Vertices 1750*
Linedefs 1897
Sidedefs 802
Sectors 304
* The vertex count without the effect of node building is 1594.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]