MAP23: Lunatic Dais (NOVA III)
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NOVA III maps |
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Hell maps |
Jungle/temple maps |
Lunar base maps
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Secret maps |
This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Lunatic Dais is the twenty-third map of NOVA III. It was designed by Finakala and Paul977, and uses the music track "Ionian Isolation," originally composed by Tristan Clark for TNT: Revilution.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After using the switch in the rocket launcher room and getting the blue key, leave by the east stairs and go south. You will be on the ledge overlooking the entrance. Keep going south and east to a hall with green lights. One of the walls on the right is misaligned. Use it to find armor bonuses, a box of rockets, and partial invisibility. (sector 324)
- After using the switch in the rocket launcher room and getting the blue key, leave by the east stairs and go south. You will be on the ledge overlooking the entrance. Drop down and use the teleporter to go back to the start, then when you enter, there will be a new passage on the left. Take the teleporter here to reach an area with imps, a baron of Hell, ammo, and a soul sphere. (sector 651)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 4:33.06 | Maribo | 2022-04-30 | n323m433.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Statistics[edit]
Map data[edit]
Things | 306 |
Vertices | 3063* |
Linedefs | 3572 |
Sidedefs | 5822 |
Sectors | 685 |
Things[edit]
This level contains the following numbers of things per skill level:
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