MAP23: Painful Discharge (Icarus: Alien Vanguard)

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Icarus maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Painful Discharge is the twenty-third level of Icarus: Alien Vanguard, and is set somewhere on Beta Pictoris 3. It was designed by Brian Kidby.

Walkthrough[edit]

Map of Painful Discharge
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the enemies and use either lift to go up. In the next courtyard you see, get the rocket launcher and head for the western set of stairs, then approach the walls for them to open. Take the right one to two switches. Hit the one on the right and return to the courtyard. There is a lift to the northeast that is now open; it is near the bars. Take it up and press the switch at the end of this hall. Return to the courtyard, and just north of the rocket launcher, you will be able to lower the lift to reach the main courtyard. Here, whenever you approach the structure in the middle from any of the four stair sets, an opening in the structure is revealed with a pain elemental coming out of it. From the intersection, head straight north and press the lion switch to reach a symmetrical area. There are several monsters in cages here, as well as some Hell knights and a baron of Hell around. At the entrance of this area, head all the way to the northern part where the caged arch-viles are. Press the switch here to lower the central and side teleporters. The central teleporter leads to the exit, but you need the red key first, so go for the teleporter on the east side of this area. On the other side, take the balcony all the way down the steps to an area with spectres and a BFG9000. Press the switch to acquire the red skull key, then head back to the northern area and take the central teleporter to reach the middle of the map. Head around until you find the teleporter then press the panel furthest to the right to exit.

Other points of interest[edit]

At the main courtyard, head east then find the lift going downward. Take this lift down and go all the way to the end of the hall to the lift. Take it up and press the switch to not only lower the bars in the first courtyard, but the plasma gun as well.

Secrets[edit]

  1. The northern doorway that opens as you walk west of the southern room counts as a secret. (sector 109)
  2. The doorway that opens to reveal the elevator down into the western hallway counts as a secret. (sector 134)
  3. The cross-shaped walkway in the center of the map counts as a secret. (sector 53)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:53 Graham Burgess (Grazza) 2004-04-30 ic23-153.zip
NM speed
UV max 04:18 vdgg 2012-09-15 ic23-418.zip
NM100S 02:06 Ricardo Bischoff (Rizera) 2011-09-25 ic23s206.zip
UV -fast 18:49 Roger Moraga 1997-04-15 icgmdemo.zip
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV max TAS 04:29 Andy Olivera 2000-01-15 icuvlmps.zip
HMP speed nomo 05:47 TeamTNT 1996-04-16 icarhelp.zip Walkthrough demo.

The data was last verified in its entirety on April 5, 2015.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing east. (thing 111)
  2. facing west. (thing 112)
  3. facing west. (thing 113)
  4. facing south. (thing 114)
  5. facing south-west. (thing 132)
  6. facing north-west. (thing 133)
  7. facing north-east. (thing 134)
  8. facing south-east. (thing 135)
  9. facing south. (thing 236)

Statistics[edit]

Map data[edit]

Things 324
Vertices 1201*
Linedefs 1423
Sidedefs 890
Sectors 233
* The vertex count without the effect of node building is 1131.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]