MAP23: Pathway to Elysion (Whispers of Satan)


Whispers of Satan maps
Earthbase episode

01 02 03 04 05 06

Brick episode

07 08 09 10 11

Plutonia-esque episode

12 13 14 15

Plutonia/Hexen episode

16 17 18 19

Hell episode
Secret maps

31 32 33 34 35

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Pathway to Elysion is the twenty-third map of Whispers of Satan. It was designed by Paul Corfiatis, who also wrote the music track for this level, "Spooky".


Map of Pathway to Elysion
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Go forward and pick up the berserk pack at the bend, then head east until you find some imps and a switch to your left. To head into the rest of the level, you must raise seven blocks to bridge your way eastward, and in order to do that, press the switch where the imps were. You now have a total of seven linear paths, each leads to one switch each. Look out for the imps while you are pressing the switches. After you press all seven switches, several imps will teleport in to ambush you. Kill them and head across the seven blocks to the super shotgun, looking out for more imps on the other side as well as cacodemons. Press the switch to reveal a hall of former humans behind you, and then use the lift to ride up. Kill the enemies and go east as much as you can. Flip the switch on the lift to descend into a small room and press the switch behind the lift to draw a bridge leading to the fortress to the south. Head across the bridge to the entrance but look out for Hell knights who teleport in front of you. Enter the fortress and you will notice the yellow skull key in the large room. Go past it to the stairs ahead and open the next door. There are imps on the pentagram in front of you and two visible switches. Press both of them to reveal the side rooms to the south with demons and a mancubus in each room. There is also a switch in each of these side paths, press them to open the central path. Flip the switch to take the lift down. At the very bottom, collect the plasma gun and battle enemies in the walkways over the void here. The switch here has two sets of bars on it, and you need to head into both of the side rooms to get rid of those bars. Take the western door and you will see a switch dead ahead. Head all the way around the counter to press it, then enter the nearby door that opens and press the switch inside there. Take the eastern door after that. Head up either staircase and head across the bridge to the switch. After you press it, press the one in the door that appears behind you, then return to the walkway to access the switch. It has yellow bars around it and an arch-vile will appear in front of you when you attempt to press it. Kill him and press the switch, and then take the lift back up, backtracking all the way to the large room that housed the yellow skull key. After you grab it, head back across the bridge. The exit door should be to the left, so open the yellow door and kill the imps to exit.

Other points of interest[edit]


  1. Head around the bend at the start. Right next to the bars that open for you, open the left wall for a soul sphere. (sector 882)
  2. Ride the lift in the former human hall up. At the top, use the wall to the right that has bloodstains on it to trigger a lift with a rocket launcher. (sector 884) Note: if you reach the switch that lowers the yellow key later on in the map, there will be an arrow pointing to this secret.
  3. Near the bridge that leads to the fortress, look to the west towards the exit door. If you look into the blood there is a small opening. Make a carefully timed jump to obtain a megasphere. (sector 889)
  4. Past the yellow key, flip the switch to lower the long lift down into the area over the void. Hug alongside the western wall as it is lowering to get a chainsaw. (sector 899) You can also hug the western wall as the lift is going upward.
  5. Take the western door near the southern part of the map over the void to appear in a red, bar-like area. Head for the northwestern corner of this area and spot the northern wall that looks ever-so-slightly recessed. Open the wall for backpacks, ammo, and a computer area map. (sector 904)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:27.23 Nevanos 2013-03-02
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:44.51 DidierTranber 2011-10-13

The data was last verified in its entirety on December 21, 2021.


Map of MAP23's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains eight spawn points:

  1. facing north. (thing 226)
  2. facing south. (thing 227)
  3. facing north. (thing 228)
  4. facing south. (thing 229)
  5. facing north. (thing 230)
  6. facing south. (thing 231)
  7. facing north. (thing 232)
  8. facing south. (thing 233)


The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 1
Plasma gun 1
BFG9000 1
Items 1-2 3 4-5
Backpack 16
Berserk 1
Partial invisibility 2
Miscellaneous 1-2 3 4-5
Deathmatch start 8


Map data[edit]

Things 725
Vertices 9011*
Linedefs 8019
Sidedefs 12982
Sectors 919
* The vertex count without the effect of node building is 6606.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]