MAP23: Profane Cathedral (NeoDoom)


NeoDoom maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Profane Cathedral is the twenty-third map of NeoDoom. It was designed by Daniel Lemos, who also composed its untitled music track. The par time defined in MAPINFO is 3:00.


Map of Profane Cathedral
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Enter the fortress walls, then head to the rocky wall to the north. Jump on the thin parts of it until you reach the top, then head left to get a power charge, energy cells, reactor batteries, and an energy fusion gun. (sector 214)
  2. At the mountains at the north end, head to the east side and find a small enclosed area with a power charge. (sector 227)
  3. At the northwest mountains, fall into a hole that has boxes of rockets, a bandage, and a medical kit. (sector 228)
  4. After using the switch in the room with the energy reactor cannon, get out and back to the mountains, then go to the easternmost closet to get a power charge. (sector 231)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 73)
  2. facing east. (thing 477)
  3. facing west. (thing 478)
  4. facing south-west. (thing 479)
  5. facing south-east. (thing 480)
  6. facing north. (thing 481)
  7. facing north. (thing 482)
  8. facing south-west. (thing 483)


Map data[edit]

Things 525
Vertices 1813*
Linedefs 1650
Sidedefs 2701
Sectors 233
* The vertex count without the effect of node building is 1438.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]