MAP23: Road to Perdition's Gate (32in24-15)

From DoomWiki.org

32in24-15 maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33
Uncut Edition:
34 35 36 37 38 39 40 41 42 43 44
45 46 47 48 49 50 51 52 53 54

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP23: Road to Perdition's Gate is the twenty-third map of 32in24-15, a deathmatch megawad. It was designed by Richard Frei (Tarnsman) and uses the music track " ".

Analysis[edit]

Spawn pointsUnmarked
Map of Road to Perdition's Gate

Map layout[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 8)
  2. facing south-west. (thing 10)
  3. facing south. (thing 11)
  4. facing north. (thing 12)
  5. facing south-west. (thing 19)
  6. facing south. (thing 20)
  7. facing north-east. (thing 27)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 47
Vertices 1198*
Linedefs 1314
Sidedefs 1857
Sectors 248
* The vertex count without the effect of node building is 1037.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Shotgun 2
Super shotgun 4
Chaingun 2
Rocket launcher 2
Plasma gun 1
Ammunition 1-2 3 4-5
Box of rockets 4
Health & Armor 1-2 3 4-5
Medikit 2
Armor 1
Megaarmor 1
Miscellaneous 1-2 3 4-5
Deathmatch start 7
Teleport landing 4

See also[edit]

External links[edit]