MAP23: Romero's Base (Bella II)

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Bella II maps 21-30

01 02 03 04 05 06 07 08 09 10
11 12 13 14 15 16 17 18 19 20
(21 - 30)
31 32 33 34 35
Secret maps: 36 37 38 39 40
Bonus maps: 97 98 99

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Romero's Base is the twenty-third map of Bella II. It was designed by Paul Corfiatis and uses the music track "Spirit world II". The par time defined in MAPINFO is 1:00.

Walkthrough[edit]

Map of Romero's Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the normal exit room, open the blue door to the north and look east to find a switch. Shoot it, then return to the starting point to find a door to the south open, which leads to the secret exit. (sector 70)
  2. Just before you reach the lift with the stimpacks, open the south wall to get a megasphere. (sector 83)
  3. Grab the super shotgun at the bottom of the steps in the north room, then backtrack to the starting hallway and head east. The corner here will be open with revenants and boxes of rockets inside. (sector 86)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit)
UV speed (secret exit)
NM speed (normal exit)
NM speed (secret exit)
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist (normal exit)
UV pacifist (secret exit)

The (absence of) data was last verified in its entirety on December 21, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 124)
  2. facing east. (thing 125)
  3. facing north. (thing 126)
  4. facing west. (thing 127)

Statistics[edit]

Map data[edit]

Things 133
Vertices 800*
Linedefs 798
Sidedefs 1193
Sectors 88
* The vertex count without the effect of node building is 652.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]