This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
MAP23: The Electric Duck Experience is the twenty-third map of Mock 2: The Speed of Stupid. It was designed by Jimmy MacLean (AirRaid) and uses the music track "Ode to AirRaid" by Tom White (Hyena).
Walkthrough[edit]
Map of The Electric Duck Experience
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The sector you start in is a secret. (sector 0)
- At the start, fall down the hole at the north end for this secret. (sector 3)
- This secret is the open area past Secret #2. (sector 4)
- From Secret #4 to Secret #41, these secrets all involve the sectors to the west of the starting room, where you can get thirty-eight secrets total. Note that you need to run all the way through these secret sectors to avoid the crushers that activate once you step in each sector. (sector 5)
- See Secret #4. (sector 7)
- See Secret #4. (sector 8)
- See Secret #4. (sector 9)
- See Secret #4. (sector 10)
- See Secret #4. (sector 11)
- See Secret #4. (sector 12)
- See Secret #4. (sector 13)
- See Secret #4. (sector 14)
- See Secret #4. (sector 15)
- See Secret #4. (sector 16)
- See Secret #4. (sector 17)
- See Secret #4. (sector 18)
- See Secret #4. (sector 19)
- See Secret #4. (sector 20)
- See Secret #4. (sector 21)
- See Secret #4. (sector 22)
- See Secret #4. (sector 23)
- See Secret #4. (sector 24)
- See Secret #4. (sector 25)
- See Secret #4. (sector 26)
- See Secret #4. (sector 27)
- See Secret #4. (sector 28)
- See Secret #4. (sector 29)
- See Secret #4. (sector 30)
- See Secret #4. (sector 31)
- See Secret #4. (sector 32)
- See Secret #4. (sector 33)
- See Secret #4. (sector 34)
- See Secret #4. (sector 35)
- See Secret #4. (sector 36)
- See Secret #4. (sector 37)
- See Secret #4. (sector 38)
- See Secret #4. (sector 39)
- See Secret #4. (sector 40)
- See Secret #4. (sector 41)
- See Secret #4. (sector 42)
- See Secret #4. (sector 43)
- The island with rockets and a rocket launcher surrounded by Secret #3 is a secret. (sector 49)
- The teleporter at the north end of Secret #3 counts as a secret. You can step on it without triggering the teleporter to collect the stimpacks. (sector 50)
- After you enter Secret #43, try to leave to be teleported to the next area. As you go down each ledge, you will get nine secrets from Secret #44 to Secret #52. (sector 51)
- See Secret #44. (sector 52)
- See Secret #44. (sector 53)
- See Secret #44. (sector 54)
- See Secret #44. (sector 55)
- See Secret #44. (sector 56)
- See Secret #44. (sector 57)
- See Secret #44. (sector 58)
- See Secret #44. (sector 59)
- This sector and the three after it comprise the platforms that spell out "1337" on the automap. Make sure to time your jumps onto these platforms, as you will not be able to return once you fall in the lava below. (sector 61)
- See Secret #53. (sector 62)
- See Secret #53. (sector 63)
- See Secret #53. (sector 64)
- See Secret #44. This secret sector is a bit off of Secret #52 on the plasma gun hall and is one square sector. (sector 68)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Player spawns[edit]
This level contains three spawn points:
- facing north-west. (thing 461)
- facing north-west. (thing 719)
- facing north-west. (thing 720)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 310.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
126
|
Demon |
59
|
Spectre |
65
|
Revenant |
33
|
Cacodemon |
199
|
Hell knight |
63
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
23
|
Chaingun |
1
|
Rocket launcher |
52
|
Plasma gun |
62
|
BFG9000 |
28
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
5
|
Rocket |
114
|
Box of rockets |
2
|
Energy cell pack |
61
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
85
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
455
|
Health bonus |
426
|
Supercharge |
36
|
Megasphere |
1
|
Backpack |
10
|
Berserk |
1
|
Invulnerability |
1
|
Partial invisibility |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Teleport landing |
2
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
126
|
Demon |
59
|
Spectre |
65
|
Revenant |
33
|
Cacodemon |
199
|
Hell knight |
63
|
Cyberdemon |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Super shotgun |
23
|
Chaingun |
1
|
Rocket launcher |
52
|
Plasma gun |
62
|
BFG9000 |
28
|
Ammunition |
1-2 |
3 |
4-5
|
Box of shotgun shells |
5
|
Rocket |
114
|
Box of rockets |
2
|
Energy cell pack |
61
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
85
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
455
|
Health bonus |
426
|
Supercharge |
36
|
Megasphere |
1
|
Backpack |
10
|
Berserk |
1
|
Invulnerability |
1
|
Partial invisibility |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
3
|
Teleport landing |
2
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]