MAP23: The Spiral (Doom 64 for Doom II)

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Doom 64 for Doom II maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32
Bonus map: 33

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: The Spiral is the twenty-third map of Doom 64 for Doom II. It was designed by BaronOfStuff and Brett Harrell (Mechadon), and uses a MIDI rendition of Death's "Defensive Personalities" by DILDOMASTER666 as its music track.

Walkthrough[edit]

Map of The Spiral
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The main room of this map is guarded by mancubi and imps, plus Hell knights on Hurt Me Plenty (HMP) skill levels. The blood pool at the bottom of the stairs contains a super shotgun, and two pillars that hold a megaarmor and rocket launcher which will start moving when you climb the first few steps.

Climb to the top of the spiral and kill any cacodemons that teleport in, then press the gargoyle switch to open the east chamber. Enter the teleporter in the east chamber to go to the north chamber (this is secret #2) and collect the supercharge and other items, then enter another teleporter to get the red skull key in the middle of the main room. Drop to the floor and kill the imps and cacodemons that teleport in (along with chaingunners on HMP and pain elementals and an arch-vile on Ultra-Violence and Nightmare), then go to the top of the spiral again and flip the skull lever here. This will open the locked door in the east chamber revealing the exit teleporter, which is guarded by one or two barons of Hell on HMP or higher.

Other points of interest[edit]

Secrets[edit]

  1. Get to the gargoyle switch at the top of the spiral, then press the switch on its backside. Return to the starting point to pick up a plasma gun and energy cell packs. (sector 90)
  2. Enter the east side and take the teleporter to a supercharge, boxes of rockets and shotgun shells. (sector 83)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:31.86 Dylan Gill (TheV1perK1ller) 2019-03-25 d6423p031.zip Cross-listed from Pacifist
NM speed 0:33.63 Dylan Gill (TheV1perK1ller) 2019-03-25 d6423n033.zip
UV max 1:27.54 Dylan Gill (TheV1perK1ller) 2019-03-25 d6423-127.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:31.86 Dylan Gill (TheV1perK1ller) 2019-03-25 d6423p031.zip
NoMo 0:27.69 Dylan Gill (TheV1perK1ller) 2019-03-21 d6423o027.zip

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-west. (thing 10)
  2. facing south-west. (thing 49)
  3. facing north-west. (thing 93)
  4. facing north-east. (thing 94)
  5. facing north-west. (thing 104)
  6. facing east. (thing 233)
  7. facing west. (thing 234)
  8. facing south. (thing 235)

Statistics[edit]

Map data[edit]

Things 243
Vertices 775*
Linedefs 805
Sidedefs 1116
Sectors 91
* The vertex count without the effect of node building is 655.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]