MAP23: Tribulation (Eviternity)


Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension
Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.
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MAP23: Tribulation is the twenty-third map of Eviternity. It was designed by Joshua O'Sullivan (Dragonfly) and uses the music track "Pearlescent," composed by James Paddock (Jimmy). The par time is 3:30.


Map of Tribulation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the northeast area, get into the room with the arch-vile and use the switch. Wait until the walls around you lower, then enter the northeast area with purple liquid. The slimefall here is translucent, and there is a megaarmor around it. (sector 300)
  2. In the northwest area, use the skull switch to open the door and climb the steps. The inner wall will open at the bend, so enter this room and head west through the translucent spinal column to reach a megasphere. (sector 679)


  • In the west area of the map, the player can be launched over the outside walls and off the playable area by an arch-vile attack and get stuck. There is no way to return without using cheat codes.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:48.51 Decay 2021-07-20 Cross-listed from Pacifist
NM speed
UV max 4:16.66 Bdubzzz 2019-06-19
NM 100S
UV -fast 7:32.46 Flaoc 2021-09-05
UV -respawn
UV Tyson 14:00.71 j4rio 2023-12-16
UV pacifist 0:48.51 Decay 2021-07-20

The data was last verified in its entirety on December 31, 2023.


Map data[edit]

Things 295
Vertices 4036*
Linedefs 3855
Sidedefs 6394
Sectors 790
* The vertex count without the effect of node building is 2952.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]