MAP23: Trinary Temple (Ancient Aliens)

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Ancient Aliens maps
One Last Vision Quest

01 02 03 04 05 06 07 08 09 10

Applied Einstein

11 12 13 14 15 16 17 18 31 32

You're the Alien Now
This level occupies the map slot MAP23. For other maps which occupy this slot, see Category:MAP23.

MAP23: Trinary Temple is the twenty-third map of Ancient Aliens. It was designed by Pinchy and uses the music track "The Greater Good," composed by Stuart Rynn (stewboy). The par time is 20:00.

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Walkthrough[edit]

Map of Trinary Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the open-roof temple where the red key is, it is possible to shoot the northwestern switch near the temple entrance. This lowers a lift in the northwest corner of the red key chamber. Take this up to find a computer area map. (sector 476)
  2. Inside the temple, to get the blur artifact in the northwest corner, you need to press two switches. The first switch is in the garden south of the powerup, and the second is the switch in the center of the temple, accessible once you flip the switch on top of the fountain. Go up the stairs to claim the powerup, and the sector you teleport to counts as a secret. Fight zombiemen, lost souls, and shotgun guys to claim a megasphere and leave this area. (sector 1130)
  3. At the main entrance to the temple, look to the west and spot one of the wall tiles being wider than the rest. Use this tile to lower it, and follow the path of shotgun shells to a soul sphere. (sector 2236)

Bugs[edit]

Six chaingunners that are meant to teleport in after the raisable bridge is crossed may never do so, depending on the source port. They fail to teleport in Zandronum 3.1 and GZDoom versions older than v4.3.1 unless the option compat_pointonline is set to true.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 3:05.31 kvothesixstring 2021-08-31 aa23p305.zip Cross-listed from Pacifist
NM speed 2:57.20 kvothesixstring 2021-09-02 aa23n257.zip
UV max 13:23.49 Daerik 2021-08-09 aa23m1323.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 3:05.31 kvothesixstring 2021-08-31 aa23p305.zip
NoMo 2:10.34 Inuk 2022-12-26 aa23o210.zip

The data was last verified in its entirety on December 27, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains ten spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 1507)
  3. facing west. (thing 1508)
  4. facing north-west. (thing 1509)
  5. facing south-east. (thing 1511)
  6. facing west. (thing 1514)
  7. facing south-east. (thing 1515)
  8. facing west. (thing 1517)
  9. facing north-east. (thing 1520)
  10. facing south-east. (thing 1523)

Statistics[edit]

Map data[edit]

Things 1670
Vertices 18776*
Linedefs 21327
Sidedefs 37982
Sectors 3152
* The vertex count without the effect of node building is 18776.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • It is possible to skip the barrels at the start of the level. If you then do not attack, almost none of the monsters in the level will spawn, making for a very empty experience.

See also[edit]

Sources[edit]

External links[edit]