MAP23: Unholy Temple (Doom 64)
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MAP23: The Unholy Temple is the twenty-third map of Doom 64, designed by Tim Heydelaar. It uses the music track "Relentless Coil".
Contents
Walkthrough[edit]
Essentials[edit]
The sky is dark with forever burning green fire, signifying how deep you are in Hell. You start off in a small moat that surrounds the central temple that vaguely resembles a pyramid. On top, you can barely see Hell knights and spectres viciously wanting to chase you down. In the moat, there are several arachnotrons that are luckily encountered one by one. There is a teleport at the end of the moat that takes you to the "second" floor of the temple. After defeating the spectres and Hell knights, you climb up the temple to turn on the switch which will you go inside the temple. Inside the temple are several corpses and two barons of Hell waiting to ambush you as soon as you step in. Continuing on there is a room with a couple of arachnotrons also waiting to ambush you as soon as you take the megaarmor.
Once you collect all three skull keys you need to enter a room to input a code-like sequence that corresponds to the colour of a key. The reason for this is because through-out the level, there are three locked doors that have the colour of the keys etched in right beside them. The order from left-to-right is how you must activate the switches in the code room. If you get the code wrong, you are trapped and forced to fight two Hell knights. If you get it right, the room will unlock and you must push a button that will remove one barrier from the exit. Once all barriers have been lowered, you will be able to exit to the penultimate level No Escape.
Secrets[edit]
- After getting up the first floor of the temple, go to the other side till you face an Unmaker gun alongside energy cells on the outer walls. Turn around, get up the elevator and shoot the crest above the gun. The platform will drop for short time, so jump off the ledge to reach the secret. (sector 169)
- In the room where you enter the three colors codes, one side of the middle pillar without switch, is a hidden wall with a teleporter that will take you to the supercharge on the other side of the room. (sector 260) Note: going through the teleporter will instantly kill the arachnotron guarding the sphere.
- In the red door hall, go to the middle then face left, leaving the exit behind you. The wall at the very end can be lowered for rocket launcher ammo. (sector 247)
Speedrunning[edit]
Routes and tricks[edit]
On the second tier of the temple, there are two sections of the walkway that trigger homing fireball traps from the buildings across the moat. These sections are marked by a pair of columns positioned near the edge of the walkway that support an even higher walkway which you traverse later on. Stop evenly in between the middle of the columns so the homing fireballs will hit them instead of you, then you can proceed safely.
Current records[edit]
Statistics[edit]
Map data[edit]
Things | 360 |
Vertices | 2247* |
Linedefs | 2082 |
Sidedefs | 2953 |
Sectors | 295 |
Things[edit]
This level contains the following numbers of things per skill level:
Monsters | 1-2 | 3 | 4 |
---|---|---|---|
Shotgun guy | 14 | 17 | 21 |
Lost soul | 1 | ||
Demon | 11 | 14 | 21 |
Spectre | 4 | 4 | 6 |
Cacodemon | 6 | 8 | 9 |
Hell knight | 8 | 11 | 7 |
Baron of Hell | 3 | 6 | 13 |
Arachnotron | 6 | 11 | 14 |
Weapons | 1-2 | 3 | 4 |
Shotgun | 1 | ||
Super shotgun | 1 | ||
Chaingun | 1 | ||
Rocket launcher | 1 | ||
Unmaker | 1 | ||
Ammunition | 1-2 | 3 | 4 |
Box of bullets | 9 | 9 | 10 |
4 shotgun shells | 24 | 26 | 29 |
Box of shotgun shells | 6 | 6 | 7 |
Rocket | 14 | ||
Box of rockets | 8 | ||
Energy cell | 6 | ||
Energy cell pack | 2 | ||
Health & Armor | 1-2 | 3 | 4 |
Stimpack | 15 | 15 | 14 |
Medikit | 11 | 11 | 12 |
Armor | 1 | ||
Megaarmor | 1 | ||
Items | 1-2 | 3 | 4 |
Armor bonus | 12 | ||
Health bonus | 14 | ||
Supercharge | 1 | ||
Backpack | 2 | ||
Berserk | 1 | ||
Keys | 1-2 | 3 | 4 |
Blue skull key | 1 | ||
Red skull key | 1 | ||
Yellow skull key | 4 | ||
Miscellaneous | 1-2 | 3 | 4 |
Teleport landing | 7 | ||
Projectile spot | 8 |