MAP24: Bloody Castle (Interception)

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Interception maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
(21 - 30)
Secret maps: 31 32

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: Bloody Castle is the twenty-fourth map of Interception. It was designed by C30N9 and Michael Jan Krizik (valkiriforce), and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 2:30.

Walkthrough[edit]

Map of Bloody Castle
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the plasma gun room, press on the lion switch in the southwest part of the room to lower the platform and reveal a switch. Press this one, then go back to the previous room to collect the BFG9000. (sector 196)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on April 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 339)
  2. facing north. (thing 340)
  3. facing south. (thing 341)
  4. facing north. (thing 342)
  5. facing south. (thing 343)
  6. facing north. (thing 345)
  7. facing east. (thing 347)

Statistics[edit]

Map data[edit]

Things 349
Vertices 2461*
Linedefs 2547
Sidedefs 3925
Sectors 227
* The vertex count without the effect of node building is 2089.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]