MAP24: Breakdown (Doom 64 for Doom II)
From DoomWiki.org
Doom 64 for Doom II maps 21-30 |
---|
01
02
03
04
05
06
07
08
09
10
11 |
MAP24: Breakdown is the twenty-fourth map of Doom 64 for Doom II. It was designed by _bruce_ and uses the music track "Can You Hold The Scream" by José Navarrete (CoTeCiO).
Contents
Walkthrough[edit]
Essentials[edit]
You start in the courtyard in the north-east corner of the map. Kill the zombies, imps and cacodemons in the courtyard then climb up the steps at the north end to get a chaingun and reach the upper level. In the middle of the courtyard is a pillar holding the blue skull key, which you can lower by standing on the east and west sides of the upper level and shooting the skull switches on either side of the key. With the blue key, open the satyr switch behind the starting point and pass through the door ahead to enter a brick tunnel, then take the eastern path and drop into the room at the end. The wall ahead will lower to reveal Hell knights and imps along with an optional skull switch; step past it and go to the south end of the room to find a satyr switch that will raise a lift by the room entrance.
Go back up to the blue door, where a staircase leading to a ledge with two teleporters has opened, then climb up and enter the western teleporter to reach the hallway on the other side of the pit. Collect the rocket launcher here then follow the hallway past some more monsters to another teleporter which goes to a satyr switch. Kill the imp and demon that ambush you, press the switch then retrace your steps to the first ledge and enter the eastern teleporter to go to a dark hall. Follow the hall round to a junction guarded by spectres and a baron of Hell, collect the super shotgun then go through the southern door to see a pit containing the red skull key. Taking the key will open three closets containing many demons; you will need to enter the southern closet and press the skull switch inside it to reopen the entrance door.
Go back down to the lower level of the brick tunnel, then follow the tunnel west and south to a set of red bars. Open the bars and go round the corner to find a satyr switch, push it then kill the monster that is released behind you before going north to a wall that has opened. Kill the waiting zombiemen, then step through the wall and follow the passage to get to a maze of brick walkways, which are guarded by numerous monsters. Go to the south-east corner of the maze and press the satyr switch here to open the bars to the northern half of the maze, then step past those bars and go east and south to another switch (a baron is waiting here on Ultra-Violence and Nightmare skill levels) that will open the small cavern at the north end of the maze. After going through the cavern, follow the path all the way south and east to the yellow skull key, which is placed above the maze entrance.
Destroy the lost souls that teleport in then go back to the junction before the red key room and open the yellow door here. Ride the lift behind the door down to a dark cave with some imps, then drop down the hole in the middle of the room to end the level.
Other points of interest[edit]
After raising the lift in the eastern room, lower it then press the skull switch in the center to open an alcove on the upper level containing a megaarmor. Taking the megaarmor will open a second alcove at the south end of the room containing a backpack and two rockets.
Secrets[edit]
- In the blue key area, get to the upper floor and head for the south-west corner. Press on the inner brick wall to hear something lower. Quickly drop to the east, head north a bit, then south-west to get a box of rockets. (sector 109)
- In the brick tunnel, go all the way west, and at the corner, press the west wall, then head around to get an invulnerability. (sector 215)
- In the red key area, head to the north-west side and find a candle near a green wall. Use the green wall, then head to the north-east side of the room to find a teleporter which takes you to a medikit, energy cells and rockets. (sector 334)
- In the brick maze at the north-west end, get to the central switch, then jump south-east from there onto a wall. Follow the wall to an arrow pointing south, then head south and jump across the lava to get to a computer area map. (sector 441)
- At the western side of the brick maze, head south to a small cave and press on the cracked bricks on the east side. Follow the path and jump to a supercharge. (sector 416)
- In the brick maze at the north-west end, get to the central switch, then jump south-east from there onto a wall. Follow the wall to an arrow pointing south, and just as you head south, look west and slightly north-west to find an eye switch. Shoot it, then go down to where secret #4 is. There will be an open cave to the north, which leads to another teleporter. The secret area you come to is a large Nintendo 64 console, where by climbing up and stepping on the power button, you will access the next area. Get the chaingun and follow the trail of health and armor bonuses, but also approach each of the side walls to see the monster cast from Doom 64. Shoot them all to raise the steps up to the final part of the secret with energy cell packs, a backpack, a megasphere, and a BFG9000. (sector 756)
- After opening the northern side of the brick maze, go past the two armor bonuses and turn left. A knight will be in a cave to the south, along with a medikit. Use the wall behind the medikit to get a partial invisibility. (sector 475)
- After opening the northern side of the brick maze, go past the two armor bonuses and turn right, going all the way to a switch. This opens the cave at the north-west end. After you use it, head south of that cave entrance and west to another switch. Use this one, then quickly go to the cave and enter the alcove to the south with a BFG9000 before it closes. (sector 607)
- In the exit room, press on the recessed brick wall at the south-east end to lower it. If you have already unlocked the teleporter leading to secret #3, you can enter the teleporter to get an energy cell pack. If you have not done so, go back and press the green wall where the candle is in the red key area. (sector 396)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:35.89 | Dylan Gill (TheV1perK1ller) | 2019-03-22 | d6424o135.zip |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eighteen spawn points:
- facing north. (thing 345)
- facing south-east. (thing 346)
- facing north-east. (thing 347)
- facing south-west. (thing 348)
- facing south-east. (thing 349)
- facing east. (thing 350)
- facing north-east. (thing 351)
- facing east. (thing 352)
- facing north-east. (thing 353)
- facing south. (thing 354)
- facing north-west. (thing 355)
- facing north-west. (thing 356)
- facing west. (thing 357)
- facing north-east. (thing 358)
- facing south-west. (thing 359)
- facing south-east. (thing 360)
- facing south. (thing 361)
- facing north-east. (thing 362)
Statistics[edit]
Map data[edit]
Things | 450 |
Vertices | 5619* |
Linedefs | 5323 |
Sidedefs | 8034 |
Sectors | 886 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|