MAP24: Gossamer (Eviternity)

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Eviternity maps
Chapter I: Archaic

01 02 03 04 05

Chapter II: Automation

06 07 08 09 10

Chapter III: Crystalline

11 12 13 14 15

Chapter IV: Brutality

16 17 18 19 20

Chapter V: Descension
Chapter VI: Hallowed

26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.
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MAP24: Gossamer is the twenty-fourth map of Eviternity. It was designed by Brett Harrell (Mechadon) and uses the music track "Ghostgrinder," composed for the level by James Paddock (Jimmy). The par time is 9:00.

Walkthrough[edit]

Map of Gossamer
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Head into the blood to the north of the yellow key and look through the fence towards the open building. Shoot at the monitor with the skull on it to reveal a switch next to you. Quickly press it before it disappears to teleport into the building, where you can get a BFG9000 and energy cell packs, along with a computer area map if you are playing on Hurt Me Plenty or higher. (sector 2608)
  2. Head directly southeast from the rocket launcher and drop onto the gray ledge below. Follow it northeast to get a berserk pack. (sector 523)
  3. From the previous secret, you can spot an adorned skull to the southeast. Continue to hug the ledge to reach this skull and use it. A megasphere will teleport into the blood pit. Collect it to get the secret. (sector 3266)
  4. Press both switches on the right side of the map to raise the red steps, then climb the first set of steps. Begin to climb the second set, but turn back towards the blue door and shoot at the face to the left of the door. This will lower the door leading outside of the fence. Descend the first set of steps, then hug the wall to the left of the second set. Go along this ledge as it goes north, then get onto the wooden floor. Behind the tower is a soul sphere, an energy cell pack, and a box of rockets. (sector 3180)
  5. Press both switches on the right side of the map to raise the red steps, then climb the first set of steps. Begin to climb the second set, but turn back towards the blue door and shoot at the face to the left of the door. This will lower the door leading outside of the fence. Descend the steps and head east to the teleporter to reach the tower. You can find a plasma gun and energy cells here. (sector 2152)
  6. When you press the switch on the tower to the east of the rocket launcher, the wooden poles leading to the southern part of the map will rise up. Get on them and go all the way south, but veer off to the southwest side towards the hanging body. You should land on a ledge. Go along this ledge to the platform containing energy cell packs. (sector 334)
  7. When you press the switch on the tower to the east of the rocket launcher, the wooden poles leading to the southern part of the map will rise up. Get on them and go all the way south. On the other side, turn to the northeast and head in this direction, going towards the pillar with the invulnerability. To get this secret, you need to find the skull marking with a red hole in it and shoot the red hole. This will lower the pillar allowing you to reach the invulnerability. (sector 2591)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains eight spawn points:

  1. facing south-east. (thing 929)
  2. facing south-west. (thing 930)
  3. facing east. (thing 931)
  4. facing west. (thing 932)
  5. facing south-east. (thing 933)
  6. facing south-west. (thing 934)
  7. facing west. (thing 935)
  8. facing west. (thing 936)

Statistics[edit]

Map data[edit]

Things 1358
Vertices 25946*
Linedefs 24524
Sidedefs 43195
Sectors 3290
* The vertex count without the effect of node building is 19071.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]