MAP24: Hades' Wall (Jenesis)
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Jenesis maps 21-30 |
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MAP24: Hades' Wall is the twenty-fourth map of Jenesis. It was designed by James Paddock (Jimmy), who also composed the level's music track, "Sunset Over Babylon." The par time is 3:30.
Contents
Walkthrough[edit]
Essentials[edit]
Blue key[edit]
Kill the mutants in front of you, then start climbing the curved stairs behind them - along the way you will pass numerous imps, lost souls and revenants and collect a chainsaw, a shotgun and an armor. When you reach the top you will see a marble fortification defended by zombies - go round to the east side to find a satyr switch and press it to raise a bridge over the lava pit, then kill a baron of Hell waiting on the other side and collect a super shotgun before opening the door to the fort. Kill the imps and Hell knights ahead before opening the door ahead to find a chaingun (defended by two more knights on Ultra-Violence (UV) and Nightmare (NM) skill levels), then walk east into the neighboring room to dispose of a few more monsters.
Open the south door and kill one or two more knights, then go straight forward to a skull switch - pressing it opens a door in the northern room, but only for a few seconds, so make sure the dividing door is open to give yourself enough time to get through. After getting outside, kill any waiting imps and zombies then walk north to a round cavern with a radiation shielding suit. Take the suit then go down the stairs to a lava pool with lost souls, imps and demons and press the skull switch by the east wall - this will lower the blue skull key. Run south and west to find a radiation suit and megaarmor next to a lift, ride the lift up to get back into the fort then follow the floor arrows south and west to get to the blue key.
Yellow key[edit]
Drop into the lava and use the red bridge to lower it so you can climb out, then go back to where you found the chaingun and walk west into a neighboring room; as before, you need to head south past one or two knights to a skull switch, press it then run north to get through a door before it closes. Kill any imps waiting outside and head north through a marble archway, then follow the passage past one or two revenants to a cavern with imps and demons. Step through the opening in the west wall and dispatch two more revenants (plus a knight on Hurt Me Plenty or higher), open the blue key door and follow the tunnel past some spectres until you get back outside and encounter some imps - an arachnotron is also on guard to the east. Go down the nearby steps to a lava pool then run east and south to a red skull switch, press it then run north to see a teleporter leading back to the fort entrance, where you will see that the pole holding the yellow skull key has lowered. Go back inside the fort and head north, west and south to collect it.
Red key and exit[edit]
Go back to the lava pool on the east side of the map, where you found the switch that lowered the blue key; you can now open the door at the north end of the pool to enter a red room with shotgun guys. Continue north through another door to a pit guarded by imps and mancubi, then go round to the west side of the pit to find a point where you can drop down and find two more mancubi guarding a rocket launcher and a satyr switch. Press the switch then use the lift behind you to climb out of the pit, kill the arch-vile you can see through the now-open door in front of you then go straight forward to a teleporter pad, noting the chaingunners on either side. When you step on the pad you will be carried up to a small cavern with a few imps, from where you can step outside to find the red skull key. Taking the key will lower a lavafall to the north, revealing three mancubi.
Return to where you found the chaingun and open the red key door here, kill a waiting arch-vile and two revenants then head north through another door and push past some zombies and imps to reach a teleporter. The teleporter will send you to a ledge with several imps, and as you step off the pad the wall ahead will lower to reveal an arena with a spiderdemon; if possible, leave the spiderdemon alone as it may help you shortly. At the north and south ends of the arena are hallways that contain skull switches along with knights (and barons on UV and NM) - you must press both switches to lower the bars at the west end of the arena, but doing so will bring in a cyberdemon that can infight with the spiderdemon if it is still alive. Step through the bars to find a supercharge guarded by three barons, then press the eye switch behind them to lower another set of bars behind you blocking a fire wall. Step through this wall to end the level.
Other points of interest[edit]
If you fall into the lava pit at the fort entrance before raising the bridge, you will not be able to escape.
Secrets[edit]
- At the eastern lava pit, before heading in, shoot the indentation up and to the right of the yellow door, then shoot the lion switch that appears. The megasphere in the lava pit will lower, and a pair of revenants will spawn in once you collect it. (sector 311)
- In the marble hall with several torches in windows, head all the way to the end of the hall and look for a window with a head on a stick instead of a torch. Use this window to get four boxes of rockets. (sector 216)
- Use the switch south of the blue key door, then head up the rocks further southward. Heading north on the bridge, you will notice the next passageway is blocked off. Drop onto the platform to the left, then look to the south-east corner for two skull eyes, which will get rid of the bars. Now head through that passageway all the way until you reach the supercharge. (sector 683)
- At the red key, do not get off the ledge you are on just yet. Instead, walk along the ledge north-east until you reach a berserk pack. (sector 674)
- Walk through the lavafall where the red key is to get an invulnerability. (sector 685)
- In the hall after the red key door, use the recessed portion of the east wall to go outside and find a supercharge. (sector 340)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 9:37.20 | lirui1001 | 2020-08-08 | je24-937.zip | Plays back with jenefix.wad |
NM 100S | |||||
UV -fast | 11:18.23 | NumberJuan77 | 2021-01-26 | jenesis24f_1118.zip | Plays back with jenefix.wad |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 2:20.40 | NuruTheDoomer | 2024-06-09 | jenesis_nomo.zip |
The data was last verified in its entirety on September 7, 2024.
Statistics[edit]
These statistics are based on the map version in jenefix.wad of September 13, 2013.
Map data[edit]
Things | 880 |
Vertices | 5182* |
Linedefs | 5136 |
Sidedefs | 8343 |
Sectors | 744 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This level was introduced in Part 2 of Jenesis, where it occupied the MAP17 slot. It was moved to MAP24 in Part 3.