MAP24: Hell's Park (Hell To Pay)


Hell To Pay maps 21-30

01 02 03 04 05 06 07 08 09 10 11
12 13 14 15 31 32 16 17 18 19 20
(21 - 30)

This level occupies the map slot MAP24. For other maps which occupy this slot, see Category:MAP24.

MAP24: Hell's Park is the twenty-sixth map of Hell To Pay. The discrepancy between map slot and progression number is because the MAP31 and MAP32 are inserted between MAP15 and MAP16 as part of the regular progression, instead of being secret levels.

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Map of Hell's Park
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After ascending the stairs in the metal area, a teleporter will lower. Enter it and pick up the yellow key. (sector 1)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:15.63 Vladimir Monakhov (skepticist) 2010-07-27 Cross-listed from Pacifist
NM speed
UV max 2:50.20 Vladimir Monakhov (skepticist) 2010-07-27
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:15.63 Vladimir Monakhov (skepticist) 2010-07-27
NoMo 0:18.23 E.M. 2021-04-03

The data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 0)
  2. facing north-east. (thing 7)
  3. facing north. (thing 8)
  4. facing south. (thing 9)
  5. facing north-east. (thing 63)
  6. facing north-east. (thing 74)


Map data[edit]

Things 94
Vertices 1437*
Linedefs 1380
Sidedefs 2217
Sectors 246
* The vertex count without the effect of node building is 1121.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]